A living draft — built with The 3D Artist Community

Product Visualization Guide — Phase 1


Release Schedule — Phase 1: Information Gathering

Article Release Date Status
Introductory Article — Start Here Sunday, Sept 1 Done
Deep Dive 1 — Cleaning up CAD models Sunday, Sept 8 Done
Deep Dive 2 - Nvidia’s Investment Sunday, Sept 15
Deep Dive 2 — Packaging workflows Sunday, Sept 22 Started
Deep Dive 3 — PLM vs PIM vs DAM Sunday, Sept 29 Waiting
Deep Dive 4 — Automation + bulk rendering Sunday, Oct 6 Waiting
Deep Dive 5 — Real-time & AR workflows Sunday, Oct 13 Waiting
Deep Dive 6 — ROI benchmarks Sunday, Oct 20 Waiting
Deep Dive 7 — Product rendering + GenAI Sunday, Oct 27 Waiting
Final Wrap-Up Sunday, Nov 3 Waiting

Phase 1 Completion Date: Sunday, October 27, 2025


Introductor Article - Sept 1st

Why start here?

Product visualization is where I believe the biggest opportunity lies for 3D artists right now and will continue to do so into the future.

Source: Invicta on Behance

Read the full original article here: Start Here — Product Visualization

Entertainment industries including VFX, Animation, and games will always matter, but it’s crowded, competitive, and unpredictable. Consumer products, on the other hand, are everywhere. From shampoo bottles to sneakers to kitchen appliances, every item we buy has to be designed, packaged, and marketed.

These companies are under pressure to:

And most of them don’t have the 3D talent they need to get there.

That’s where you come in.