A living draft — built with The 3D Artist Community
Article | Release Date | Status |
---|---|---|
Introductory Article — Start Here | Sunday, Sept 1 | Done |
Deep Dive 1 — Cleaning up CAD models | Sunday, Sept 8 | Done |
Deep Dive 2 - Nvidia’s Investment | Sunday, Sept 15 | |
Deep Dive 2 — Packaging workflows | Sunday, Sept 22 | Started |
Deep Dive 3 — PLM vs PIM vs DAM | Sunday, Sept 29 | Waiting |
Deep Dive 4 — Automation + bulk rendering | Sunday, Oct 6 | Waiting |
Deep Dive 5 — Real-time & AR workflows | Sunday, Oct 13 | Waiting |
Deep Dive 6 — ROI benchmarks | Sunday, Oct 20 | Waiting |
Deep Dive 7 — Product rendering + GenAI | Sunday, Oct 27 | Waiting |
Final Wrap-Up | Sunday, Nov 3 | Waiting |
Phase 1 Completion Date: Sunday, October 27, 2025
Why start here?
Product visualization is where I believe the biggest opportunity lies for 3D artists right now and will continue to do so into the future.
Source: Invicta on Behance
Read the full original article here: Start Here — Product Visualization
Entertainment industries including VFX, Animation, and games will always matter, but it’s crowded, competitive, and unpredictable. Consumer products, on the other hand, are everywhere. From shampoo bottles to sneakers to kitchen appliances, every item we buy has to be designed, packaged, and marketed.
These companies are under pressure to:
And most of them don’t have the 3D talent they need to get there.
That’s where you come in.