Deformation
Material Layer System
Modular Character Support
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Hello, everyone. We're LgThx, developers behind the FleshRing plugin.
First of all, thank you for your interest in our work. We truly appreciate it.
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High-fidelity flesh deformation with zero runtime overhead
Bands press in. Flesh bulges out. FleshRing makes it look realβwith zero runtime cost.
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Get it on FAB | Documentation | Trailer
| β Unreal Engine 5.7 | β Windows 64-bit |
| β MIT License | β Zero Runtime Cost |
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Zero Runtime Cost
Bake once, run forever. All GPU processing happens in the editor.
Deploy to unlimited characters with 0ms runtime cost.
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Precision That Matters
Not a simple morph target. Two workflow modes for any situation:
Mesh Based (SDF) for complex shapes, Virtual Ring/Band for quick setup.
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Built for modern character systems.
Swap costumes at runtime without breaking effects.
Supports Leader Pose, Copy Pose, and Skeletal Mesh Merge.
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| Feature | What You Get |
|---|---|
| Multiple Rings | Unlimited compression points per character |
| Dedicated Editor | 3D viewport with gizmos and skeleton tree |
| Layer Control | Apply to skin only, skip clothingβyour choice |
| Smooth Results | Professional-quality artifact-free output |
| Full API | Blueprint & C++ runtime control |
Full parameter reference included with the plugin.
For advanced tutorials, API reference, and troubleshooting:
| π§ Email | kraftontechlablcg@gmail.com |
| π Docs | Included in Plugins/FleshRingPlugin/Docs/ |
| π Bugs | FAB product page or email |
When reporting issues:
MIT License β Free for personal and commercial use.
Distributed through FAB Marketplace.
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Developer: LgThx Engine: Unreal Engine 5.7
Made with π for Character Artists