Overview

Introduction

Installation

Getting Started

Core Features

Influence Modes

Deformation

Refinement & Smoothing

Material Layer System

Modular Character Support

API Reference

Blueprint API

Editor Guide

Asset Editor Overview

Debug Visualization

Resources & Support

Troubleshooting & FAQ

Changelog

FleshRing Asset Editor - Complete Guide

Purpose: This is THE definitive guide to mastering the FleshRing Asset Editor. After reading this page, you'll be able to create and edit flesh compression effects with full confidence.


What is the FleshRing Asset Editor?

The FleshRing Asset Editor is a dedicated custom editor window for FleshRing Assets, similar to Unreal's Physics Asset Editor or Animation Blueprint Editor.

It provides:

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Opening the Editor

Method 1: Double-click a FleshRing Asset in Content Browser

Method 2: Right-click a FleshRing Asset → Edit

The editor opens in a dedicated window with 4 main panels.


Editor Layout Overview

The editor is divided into 4 main panels:

1. Skeleton Tree Panel (Left)

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2. 3D Viewport (Center)

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3. Details Panel (Right)

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4. Toolbar (Top)

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3D Viewport Guide

Camera Controls

Orbit Camera:

Pan Camera:

Zoom Camera:

Focus on Mesh:

Tip: Use F frequently to quickly jump to different parts of your character while editing rings.

Transform Gizmos

Select a ring in the Skeleton Tree or viewport to display transform gizmos.

Gizmo Modes:

Using Gizmos:

  1. Select a ring (Skeleton Tree or click ring mesh in viewport)
  2. Press W/E/R to switch gizmo mode
  3. Click and drag gizmo axes to transform
  4. See results immediately in the viewport

Coordinate System: