Deformation
Material Layer System
Modular Character Support
One page to get your first professional flesh deformation result.
Create a dedicated data asset to store your deformation parameters.
Action: Right-click in the Content Browser β Miscellaneous β FleshRing Asset.
Pro Tip: For larger projects, we recommend organizing your assets in a dedicated folder, such as Deformers or FleshRing_Data.

Action: Double-click your new asset to open the editor and locate the Details Panel.
Setup: Assign your character's skeletal mesh to the Target Skeletal Mesh property.

Place a compression point onto your character's bone hierarchy.
Action: In the Skeleton Tree panel, right-click the desired bone (e.g., thigh_l) β Add Ring to [BoneName].
Refinement: Choose the influence mode that best fits your workflow:

Right-click a bone β "Add Ringβ

Select a ring mesh, or click "Skip Mesh" for Virtual Mode
Action: Tweak Tightness Strength and Bulge Intensity in the Details panel.
Visual Check: Use the Debug Visualization (Heatmaps) to verify the deformation zone in real-time.
[Adjust Tightness Strength]
[Adjust Bulge Intensity]
Finalize the deformation and deploy it to your character.
Action: Click the Bake button in the toolbar.
Final Step: Add a FleshRingComponent to your character Blueprint and assign your baked asset.
β οΈ Important Without clicking Bake, deformations will only appear in the editor preview and will not be visible at runtime.
[Bake]

Add FleshRingComponent to your character Blueprint

Assign your baked FleshRing Asset
[In Game]