Overview

Introduction

Installation

Getting Started

Core Features

Influence Modes

Deformation

Refinement & Smoothing

Material Layer System

Modular Character Support

API Reference

Blueprint API

Editor Guide

Asset Editor Overview

Debug Visualization

Resources & Support

Troubleshooting & FAQ

Changelog

πŸš€ 5-Minute Quick Setup Guide

One page to get your first professional flesh deformation result.


Step 1: Create Asset

Create a dedicated data asset to store your deformation parameters.

Action: Right-click in the Content Browser β†’ Miscellaneous β†’ FleshRing Asset.

Pro Tip: For larger projects, we recommend organizing your assets in a dedicated folder, such as Deformers or FleshRing_Data.

QuickStart_01_CreateAsset.png


Step 2: Set Target Mesh

Action: Double-click your new asset to open the editor and locate the Details Panel.

Setup: Assign your character's skeletal mesh to the Target Skeletal Mesh property.

QuickStart_03_SetTarget.png


Step 3: Add Ring

Place a compression point onto your character's bone hierarchy.

Action: In the Skeleton Tree panel, right-click the desired bone (e.g., thigh_l) β†’ Add Ring to [BoneName].

Refinement: Choose the influence mode that best fits your workflow:

QuickStart_03_AddRing.png

Right-click a bone β†’ "Add Ring”

QuickStart_03_AddRing_1.png

Select a ring mesh, or click "Skip Mesh" for Virtual Mode


Step 4: Adjust & Fine-tune

Action: Tweak Tightness Strength and Bulge Intensity in the Details panel.

Visual Check: Use the Debug Visualization (Heatmaps) to verify the deformation zone in real-time.

Tightness.mov

[Adjust Tightness Strength]

Bulge.mov

[Adjust Bulge Intensity]


Step 5: The "Bake" & Deployment

Finalize the deformation and deploy it to your character.

Action: Click the Bake button in the toolbar.

Final Step: Add a FleshRingComponent to your character Blueprint and assign your baked asset.

⚠️ Important Without clicking Bake, deformations will only appear in the editor preview and will not be visible at runtime.

Bake.mov

[Bake]

image.png

Add FleshRingComponent to your character Blueprint

image.png

Assign your baked FleshRing Asset

PIE.mkv

[In Game]