Overview

Introduction

Installation

Getting Started

Core Features

Influence Modes

Deformation

Refinement & Smoothing

Material Layer System

Modular Character Support

API Reference

Blueprint API

Editor Guide

Asset Editor Overview

Debug Visualization

Resources & Support

Troubleshooting & FAQ

Changelog

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FleshRing Plugin β€” Developer Update

Hello, everyone. We're LgThx, developers behind the FleshRing plugin.

First of all, thank you for your interest in our work. We truly appreciate it.

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What FleshRing Does Today


What's Coming Next


A Note from the Developer

πŸŽ€ FleshRing

Realistic Flesh Compression for Unreal Engine 5.7


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High-fidelity flesh deformation with zero runtime overhead

Bands press in. Flesh bulges out. FleshRing makes it look realβ€”with zero runtime cost.

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Get it on FAB | Documentation | Trailer


βœ… Unreal Engine 5.7 βœ… Windows 64-bit
βœ… MIT License βœ… Zero Runtime Cost

Why FleshRing?

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Zero Runtime Cost

Bake once, run forever. All GPU processing happens in the editor.

Deploy to unlimited characters with 0ms runtime cost.

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Precision That Matters

Not a simple morph target. Two workflow modes for any situation:

Mesh Based (SDF) for complex shapes, Virtual Ring/Band for quick setup.

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Built for modern character systems.

Swap costumes at runtime without breaking effects.

Supports Leader Pose, Copy Pose, and Skeletal Mesh Merge.

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Key Features

Feature What You Get
Multiple Rings Unlimited compression points per character
Dedicated Editor 3D viewport with gizmos and skeleton tree
Layer Control Apply to skin only, skip clothingβ€”your choice
Smooth Results Professional-quality artifact-free output
Full API Blueprint & C++ runtime control

Documentation

Full parameter reference included with the plugin.

For advanced tutorials, API reference, and troubleshooting:

View Documentation β†’


Support

πŸ“§ Email kraftontechlablcg@gmail.com
πŸ“ Docs Included in Plugins/FleshRingPlugin/Docs/
πŸ› Bugs FAB product page or email

When reporting issues:


License

MIT License β€” Free for personal and commercial use.

Distributed through FAB Marketplace.


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Credits

Developer: LgThx Engine: Unreal Engine 5.7


Made with πŸ’™ for Character Artists