Overview

Introduction

Installation

Getting Started

Core Features

Influence Modes

Deformation

Refinement & Smoothing

Material Layer System

Modular Character Support

API Reference

Blueprint API

Editor Guide

Asset Editor Overview

Debug Visualization

Resources & Support

Troubleshooting & FAQ

Changelog

FleshRing Debug Visualization

Purpose: This is the definitive reference for all debug visualization features in the FleshRing Asset Editor. Use these tools to diagnose issues, optimize parameters, and understand exactly what's happening under the hood.


What is Debug Visualization?

Debug Visualization is a suite of editor-only overlays that display internal computation data on top of your mesh in the 3D viewport. These tools help you:

Important: All debug features are editor-only and automatically stripped from packaged builds. They have zero runtime cost.


Accessing Debug Visualization

image.png

Method 1: Show Menu (Recommended)

  1. Click "Show" dropdown in viewport toolbar (top-left corner)
  2. Navigate to "Debug / Visualization" section
  3. Click a debug option to toggle

Method 2: Keyboard Shortcuts (Fastest)


Master Toggle: Show Debug Visualization

Shortcut: 1

Description:

When to Use:

Workflow:

  1. Press 1 to enable master toggle
  2. Press 2/3/4/5 to enable specific debug overlays
  3. Press 1 again to hide all overlays without losing individual settings
  4. Press 1 again to restore previous overlay configuration

Tip: Use this to quickly toggle between "debug view" and "clean view" without manually disabling each overlay.


Debug Visualization Options

1. Show SDF Volume

Shortcut: 2

Availability: Mesh Based mode only

Description: Displays the axis-aligned bounding box (AABB) of the Ring mesh's SDF influence volume as a Blue & Green wireframe box.

image.png

What You See:

When to Use:

How to Interpret:

Related Parameters:

image.png

Tuning Workflow:

  1. Enable Show SDF Volume (2)
  2. Enable Show Affected Vertices (3) simultaneously
  3. If red vertices (high influence) are cut off at box boundary, increase Expand X/Y
  4. Adjust until all affected vertices are comfortably inside box

Too-small

Too-small

The image below was taken inside the leg mesh.

Correctly-sized

Correctly-sized


2. Show Affected Vertices

Shortcut: 3

Availability: All modes

Description: Displays vertices affected by Tightness deformation with a color gradient representing influence strength.

image.png

Color Legend: