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Frostbyte’s Unreal Documentation

Intro

FAQ

Getting Started

Blueprint Principals

Blueprint Conventions

Folder Structure

Core Blueprints

Base Player Controller

Base HUD and GUI

Established systems

Doors

Debugging Tools

Better Print String

Links

References

Misc

Base template page

You have two options to utilize the given framework:

  1. (RECCOMENDED) Create a template from the following project that already has the plugins hooked in: https://github.com/JoshSCGD/FrostbytesUnrealProjectTemplate.git
  2. Manually extract the plugins from the template into an existing project

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The plugin is compatible with version 5.6 and onwards. Prior versions are not guaranteed to work!

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Once the project is set up, here are some recommended Editor Preferences to configure:

Editor Preference Option Reason
Asset Editor Open Location Main Window Forces tabs to auto-dock themselves next to the scene tab
Allow Explicit Impure Node Disabling True Allows nodes to be disabled and set to development only
Default to Using Pure Cast Nodes True If casting is needed, you should know exactly what you’re casting to for a justifiable reason
Enable AutoSave False Auto-save can abruptly intrude when naming files
Refresh Nodes Ctrl+R A quick way to refresh nodes instead of right clicking

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It is also recommended to turn on Show access specifier in the My Blueprint View.

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Continue to Blueprint Principals