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Frostbyte’s Unreal Documentation
You have two options to utilize the given framework:
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The plugin is compatible with version 5.6 and onwards. Prior versions are not guaranteed to work!
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Once the project is set up, here are some recommended Editor Preferences to configure:
| Editor Preference | Option | Reason |
|---|---|---|
| Asset Editor Open Location | Main Window | Forces tabs to auto-dock themselves next to the scene tab |
| Allow Explicit Impure Node Disabling | True | Allows nodes to be disabled and set to development only |
| Default to Using Pure Cast Nodes | True | If casting is needed, you should know exactly what you’re casting to for a justifiable reason |
| Enable AutoSave | False | Auto-save can abruptly intrude when naming files |
| Refresh Nodes | Ctrl+R | A quick way to refresh nodes instead of right clicking |
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It is also recommended to turn on Show access specifier in the My Blueprint View.

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Continue to Blueprint Principals