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Frostbyte’s Unreal Documentation

Intro

FAQ

Getting Started

Blueprint Principals

Blueprint Conventions

Folder Structure

Core Blueprints

Base Player Controller

Base HUD and GUI

Established systems

Doors

Debugging Tools

Better Print String

Links

References

Misc

Base template page

This is the base player controller that is used across game modes.

The Base Player Controller is globally accessible.

The Base Player Controller is globally accessible.

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Pausing and switching input modes are done through custom public setters from the controller.

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Adding New IMCS

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