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Frostbyte’s Unreal Documentation

Intro

FAQ

Getting Started

Blueprint Principals

Blueprint Conventions

Folder Structure

Core Blueprints

Base Player Controller

Base HUD and GUI

Established systems

Doors

Debugging Tools

Better Print String

Links

References

Misc

Base template page

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This print string acts as a more robust version of the existing Unreal print string.

One of the best features is that it displays the name of the object that’s using it.

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You will notice two new inputs:

Type Action Purpose
Default Acts as a default print, no special properties included. For quick debug checks. Ideally, you would use breakpoints instead.
Warning Adds a "Warning" next to the print, makes text yellow, makes duration infinite. Good for notifying when something may be wrong.

• Ex. Forgetting to turn off god mode | | Error | Adds an "ERROR" next to the print, makes text red, makes duration infinite. | Good for notifying when an error would occur.

• Ex. A player is missing a critical component |

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Different print types can also be disabled without deleting the prints.

  1. Open up DA_BetterPrintString
  2. Select your desired type that is allowed to be printed

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