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Frostbyte’s Unreal Documentation
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This print string acts as a more robust version of the existing Unreal print string.
One of the best features is that it displays the name of the object that’s using it.

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You will notice two new inputs:
| Type | Action | Purpose |
|---|---|---|
| Default | Acts as a default print, no special properties included. | For quick debug checks. Ideally, you would use breakpoints instead. |
| Warning | Adds a "Warning" next to the print, makes text yellow, makes duration infinite. | Good for notifying when something may be wrong. |
• Ex. Forgetting to turn off god mode | | Error | Adds an "ERROR" next to the print, makes text red, makes duration infinite. | Good for notifying when an error would occur.
• Ex. A player is missing a critical component |
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Different print types can also be disabled without deleting the prints.

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