In a rural town suspended between reality and memory, you wander familiar spaces that no longer feel the same, now grown strangely quiet. Retrace moments from a childhood summer as the world gently unravels, revealing what was left behind as you grew up.
Links: full documentation | portfolio site | playbyplay
This project, titled This is Home, is a narrative exploration game set in a rural coastal town that exists somewhere between reality and memory. The player accompanies a child, wandering through a version of their hometown, summer of 2014 though it seems to be eerily quiet.
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Use this site to sift through every and all details in relation to my game project, This is Home.
Glossary
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Last Log
18 - 24 May
- [ ] create modular assets (blockout) for level design
- [ ] develop blockout using modular assets
- [ ] concept art: key location paintover
Blockout → Sketch → Modular Assets → Paintover (for final concept art showreel)
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Key Notes:
Visual Style → keeps concept unique, should prototype early for proof of concept in September show
Game Design Documents (GDD)
Full GDD
Documentations for Game Versions
Prototype Notes
Proof of Concept: Summer 2026
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Entries
Entries
Bibliography/References
- https://www.youtube.com/watch?v=lMcEhEUMzH8
- https://www.worlddata.info/asia/japan/tsunamis.php
- https://en.wikipedia.org/wiki/2011_Tōhoku_earthquake_and_tsunami
- https://www.jnpoc.ne.jp/en/what-we-do/tohoku-disaster-relief/
Blind child - think of Cassie’s blindnes → Blank Corners