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May → September (Foundation)

Unreal Engine 5 | 2 Blank Corners | 10 Minute Playthrough

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Last Log

18 - 24 May

Blockout → Sketch → Modular Assets → Paintover (for final concept art showreel)

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Key Notes: Visual Style → keeps concept unique, should prototype early for proof of concept in September show

Notes

Reminders

Record a 2-minute screen capture at the end of each phase or big task. Upload to Play-by-Play

Use Freesound, Zapsplat for alpha.

Concept Art!


Phases

Phase 1 | May

Foundations & Proof of Feel

Project Setup

Visual Language Test

Core Movement Prototype

Design Documents

End of May: Playable proof-of-concept: 1 Blank Corner, walk mechanic and a believable visual style

Phase 2 | June

Core Systems & World Shell

Shape Sorter mechanic

Blank Corner mechanic

Town Greybox

Interaction Framework

End of June: Greybox walkthrough, 2 Blank Corner locations, Shape Sorter functional and complete puzzle working end-to-end

Phase 3 | July

Art Pass & Environment

Environment Art

BC Visual Polish

Lighting & Atmos

Phase 4 | August

Phase 5 | September

Proof of Concept Timeline