- Title: Game title over a still, golden-hour shot of the town from the mountainside.
Hi everyone, I’m Mino and my project is a game demo, and cinematic trailer for This is Home. This is Home is a narrative exploration game about remembering someone you’ve never met.
- The Hook: Child’s bedroom, photographs on the wall, an empty cot in the corner.
You play as a young child, growing up in the quiet aftermath of a tragedy.
- Player walking through a sunny, empty town.
Your older sibling passes away in a disaster you never witness. This game is your imagined version of their last ordinary day, pieced together from photos, stories and things half-overheard.
- Why this story? Reference images: Tohoku Earthquake, Sewol Ferry, Typhoon Haiyan. Text on bg.
It’s inspired by real disasters that disproportionately affected children, but This is Home does not explicitly depict them directly. My game takes place in a fictional tow, built from emotional truth rather than real events. Stories from my exchange abroad and interviews stuck with me and influenced my ideas. Personal experiences also follow.
- Mechanic: Blank Corners: Split screen image - normal visual colour of game vs Blank Corner style.
The town has Blank Corners, faded, comic book style. These are the literal representations of abstract or misremembered memories. As you interact with objects inside them, colour slowly returns. Each one represents a memory coming back into focus.
- Mechanic: The Shape Sorter: Close-up of the Shape Sorter toy, its pieces. 2D concept sketches and 3D draft. 5 pieces.
Each Blank Corner holds a piece of a Shape Sorter, a child’s toy that tracks your progress.
- The Memories: Slide montage: playground, shop, ice cream parlour/bakery, office, classroom.
Joy, routine, comfort, quiet love and loss; for each piece.
- Mechanic: Perspective: Same scene shown in third-person, then first-person. The camera shifts between third and first person; memories aren’t something you relive but something you watch from a distance, an outside perspective.
- Visual Style: Mid-poly environment shots. Reference images: Tunic, Firewatch, JC Leyendecker.
The world of This is Home is mid-poly, soft-edged, watercolour. It is simple enough to feel like a child’s view of the world, but detailed enough to feel like a half-remembered place.
- Final Deliverables:
For this project, a cinematic trailer covering a playable demo covering the opening and first Blank Corner.
- Closing: Title card, disclaimer. Name & info.
This is Home is about grief, memory and the people we never got to know, but who shapes us anyway.