I’ll post my logs for my first prototype development here! I’m aiming to made a rough vertical slice demonstrating the most difficult, cohesive and complex mechanics I want in This is Home, so I can show it off to a potential team.


Roadmap

Stage 1: Movement

Stage 2: Blank Corner & Shape Sorter - Framework

Stage 3:

Stage 4:

Stage 5: Level Design - Greyboxing


Mechanics

BCs are POIs that ‘take-over’ the strongest connections of the player character’s childhood memories ie. kitchen, playground, school classroom, school coatroom, bedroom, a favourite restaurant, ice cream shop they visited often. - [ ] Create a visual flowchart for how BCs work - [ ] Concept art and UI illustration for BCs - [ ] Post-processing, or changeable material specific for BCs