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Wheel Rush currently includes 6 built-in powerups, all located in:
Assets/Prefabs/Powerups
You can create your own custom powerups, but doing so requires writing additional logic. This section explains how the system works and how to extend it safely.
Every powerup follows a consistent structure:
IPowerup
Every powerup script must implement the IPowerup interface.
This interface defines the Activate() method that is called when the player picks up the powerup.
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This separation ensures that the activation system stays generic and reusable.
You can create new powerups without breaking the system. Follow these steps:
IPowerup interface.Activate() with the behavior you want.Once this is done, the powerup will integrate cleanly with the game’s pickup system.
There are 6 additional powerups planned for an upcoming release.
These will introduce:
This will make creating custom powerups even easier and more powerful.