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Car Manager Window
This tool provides a fast, editor-friendly workflow for managing all cars in the game. You can access it from the Unity toolbar via:
Tools → CarManager

The window is divided into two main areas:
Car List Panel
Displays all cars currently available in the game.
Cars are automatically sorted ascending by price and rank for consistency.
Car Data Panel
A form used to add, edit, and remove cars through a clean, guided interface.

Adding a new car requires following a few mandatory model requirements.
If your 3D model doesn’t follow these rules, the game will not handle the car correctly.
The car model must be scaled to:
X: 1 meter, Y: 1 meter, Z: 1 meter
The wheels must be separate objects, not merged with the body.
The main car body object must be named:
"body" (spelled exactly like this).
Once your model meets these conditions:
This ensures consistency across all cars and prevents runtime issues.
This part is straightforward:
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Important:
Only edit car data while not in Play Mode. Editing during Play Mode might not save changes correctly.
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