Game Designer | Narrative Designer | Level Designer

Introduction

Hi, I’m Joya Saxena, a Game Designer focused on gameplay systems, level design, and player experience. This portfolio showcases my original game concepts, high-level design documents, Unreal level blockouts, and early gameplay prototypes.

Resume

Joya_Saxena_Resume.pdf


Technical Skills

Game Design | Narrative Design | Level Design

Software Skills:

Figma | Krita | Unity Engine | Unreal Engine 5 | Blender | Adobe Photoshop

About Me

I am a Game Designer focused on creating meaningful gameplay systems, player-driven experiences, and clear design documentation.

I enjoy working on game concepts, gameplay loops, level flow, and narrative-driven mechanics, and I approach design with a balance of creativity and structure.

My work includes high-level game design documents, core system design, and gameplay prototyping. I am particularly interested in action-adventure, narrative-driven, and systems-focused games where player choices and mechanics shape the experience.

Game Concept & Design

Poto-Toto

7 Days

Brahm

Veggie Stampede - Chop & Chase

Spin ‘n’ Panic