Game Designer | Narrative Designer | Level Designer
Hi, I’m Joya Saxena, a Game Designer focused on gameplay systems, level design, and player experience. This portfolio showcases my original game concepts, high-level design documents, Unreal level blockouts, and early gameplay prototypes.
Game Design | Narrative Design | Level Design
Figma | Krita | Unity Engine | Unreal Engine 5 | Blender | Adobe Photoshop
I am a Game Designer focused on creating meaningful gameplay systems, player-driven experiences, and clear design documentation.
I enjoy working on game concepts, gameplay loops, level flow, and narrative-driven mechanics, and I approach design with a balance of creativity and structure.
My work includes high-level game design documents, core system design, and gameplay prototyping. I am particularly interested in action-adventure, narrative-driven, and systems-focused games where player choices and mechanics shape the experience.