Genre: Action-Cooking / Arcade / Casual

Platform: Mobile-first (iOS / Android), later Web/PC demo

Session Length: 1–3 minutes per level (bite-sized chaos)

Target Audience: Casual players, fans of Overcooked-style games, ages 10–27

One Line Concept:

A chaotic, cartoon-style cooking game where vegetables run, panic, and fight back. Chase them, calm them, chop them, and cook with perfect spice and heat timing — every ingredient has moods, and every dish ends with a funny belly reaction instead of a score.

Session Style:

Session Style: • 2–3 minute bite-sized levels

• Simple touch controls

• Slapstick humor

• Zero gore, family-friendly chaos

Role & Contribution:

• Created the core game concept and chaotic cooking loop

• Designed chase–catch–chop–cook gameplay flow and level progression

• Defined veggie behavior systems, combo vs non-combo logic, and funny outcome states

• Shaped player experience through timing, risk–reward, and slapstick interactions

Design Documentation:

VEGGIE STAMPEDE-HIGH_LEVEL_DESIGN_DOCUMENT.pdf

Prototype / Design Validation