Role:
Game Designer (Systems & Game Feel)
Platform: Mobile/WebGL
The slot machine is partially broken on every spin.
The player fixes or sabotages it to get different outcomes.
It feels like a mini puzzle + slot .
Random silly behavior makes it fun.
Before each spin, one reel malfunctions:
Stuck
Spins too fast
Shuffles symbols
Shock chance (wild generation)
Player can:
Each choice increases/decreases probabilities.
Just change spin speed using “Random.Range”
And symbol-set based on “Fix/Hack/Ignore”