Role:

Game Designer (Systems & Game Feel)

Platform: Mobile/WebGL

High Concept

The slot machine is partially broken on every spin.

The player fixes or sabotages it to get different outcomes.

Why players like it

It feels like a mini puzzle + slot .

Random silly behavior makes it fun.

Core Mechanics

Each choice increases/decreases probabilities.

Engagement Hook

Easy Prototype (UNITY)

Just change spin speed using “Random.Range”

And symbol-set based on “Fix/Hack/Ignore”