attach light fire, models to bones, vfx
dealing attack damage to nearbys via animation
I.AnimationController.addPlayBlendedAnimationHandler(function (groupname, options)
print(groupname)
print(options.stopkey)
end)
local I = require('openmw.interfaces')
local n = 0.1
I.AnimationController.addPlayBlendedAnimationHandler(function (groupname, options)
print(groupname)
if n > 3 then
n = 0.1
end
if groupname == "handtohand" or groupname == "idlehh" then -- if for specifig groups
n = n + 0.01
options.speed = n
print(tostring(options.speed))
end
end)
I.AnimationController.addTextKeyHandler('', function(groupname, key)
print( groupname )
print( key )
end)
I.AnimationController.addTextKeyHandler("", function(groupname, key)
if groupname == "jump" or groupname == "jumphh" then
print(groupname)
print("key is", key)
if key == "stop" then
anim.playQueued(self,"knockout",{ loops = 1, forceLoop = true })
end
end
end)