local self = require('openmw.self')
local anim = require('openmw.animation')
local types = require('openmw.types')
local function onActive()
local bottle = types.Light.records["Light_Fire"].model
anim.addVfx(self,bottle,{ boneName = 'Bip01 L Hand', loop = true } )
anim.addVfx(self,bottle,{ boneName = 'Bip01 R Hand', loop = true } )
anim.addVfx(self,bottle,{ boneName = 'Bip01 L UpperArm', loop = true } )
anim.addVfx(self,bottle,{ boneName = 'Bip01 R UpperArm', loop = true } )
anim.addVfx(self,bottle,{ boneName = 'Bip01 Pelvis', loop = true } )
anim.addVfx(self,bottle,{ boneName = 'Bip01 L Thigh', loop = true } )
anim.addVfx(self,bottle,{ boneName = 'Bip01 R Thigh', loop = true } )
end
return { engineHandlers = { onActive = onActive } }
