local self = require('openmw.self')
local anim = require('openmw.animation')
local types = require('openmw.types')

local function onActive()
  local bottle = types.Light.records["Light_Fire"].model
  
  anim.addVfx(self,bottle,{ boneName = 'Bip01 L Hand', loop = true } ) 
  anim.addVfx(self,bottle,{ boneName = 'Bip01 R Hand', loop = true } )
  anim.addVfx(self,bottle,{ boneName = 'Bip01 L UpperArm', loop = true } )
  anim.addVfx(self,bottle,{ boneName = 'Bip01 R UpperArm', loop = true } )
  anim.addVfx(self,bottle,{ boneName = 'Bip01 Pelvis', loop = true } )
  anim.addVfx(self,bottle,{ boneName = 'Bip01 L Thigh', loop = true } )
  anim.addVfx(self,bottle,{ boneName = 'Bip01 R Thigh', loop = true } )
end

return { engineHandlers = { onActive = onActive } }

{D7A462AD-192B-41F3-8A05-3763A1C05C48}.png