I.AnimationController.addPlayBlendedAnimationHandler(function (groupname, options)
  --print(groupname)
   if groupname == "handtohand" then --or groupname == "idlehh" then -- if for specifig group
           
         local acts = nearby.actors
          for a,_ in pairs(acts) do
           if (self.position - acts[a].position):length() < 200 and acts[a].id ~= self.id then
            local attack = {
                        attacker = self,
                        --weapon = types.Weapon.records["6th bell hammer"].id,
                        strength = 0.4,
                        --type = self.ATTACK_TYPE.Chop,
                        damage = {
                            --health = types.Weapon.records["6th bell hammer"].chopMaxDamage,
                            fatigue = 10,
                            },
                        successful = true,
                        }

            acts[a]:sendEvent('Hit', attack)
          end
        end
   end
end)