This data asset is for creating the rules on damage types vs their resistances. This works in tandem with my execution calculations that are used for causing damage
This data asset allows for the creation of rules that let you determine at what frequency status effects can start to be resisted, their negative effects are weakened, or how long an application of a stack can last
This data asset gives a unique interaction with debuffs, allowing for the negative effect to instead turn into a positive effect.
This data asset allows you to add an attribute to the diminishing returns so designers can have players capable of increasing the benefits
This data asset allows for easy resistances to effects like stuns or sleeps, the things that generally don’t do damage. This bridges the gap between immunity (which fully resists the effect) and diminishing returns (which builds up immunity) to give a flat percentage immunity to status effect types