WCGASAbsorptionData is a Data Asset that defines absorption rules for the Wonderscape Creations GAS Ally plugin. It allows designers to configure how actors convert blocked effects into counter-effects without writing any C++ code, enabling fully designer-driven absorption mechanics. When an actor with immunity blocks an incoming GameplayEffect, the absorption system checks these rules to potentially apply a beneficial counter-effect.
DA_FireDemonAbsorption, DA_IceElementalAbsorption, DA_VampireAbsorption)flowchart TD
A["Effect Applied to Actor"] --> B{Has Immunity?}
B -->|"No"| C["Effect Applies Normally"]
B -->|"Yes"| D["Effect Blocked by Immunity"]
D --> E{Has Absorption Rules?}
E -->|"No"| F["Block Only - No Counter-Effect"]
E -->|"Yes"| G["Find Matching Rule"]
G --> H{Rule Found?}
H -->|"No"| F
H -->|"Yes"| I["Extract Magnitude from Blocked Effect"]
I --> J["Apply Multiplier"]
J --> K["Look Up Absorption GE by Tag"]
K --> L["Apply Absorption Effect"]
L --> M["Broadcast Absorption Event"]
style A fill:#4a90e2,stroke:#2171b5,color:#fff
style D fill:#d15858,stroke:#e74c3c,color:#fff
style L fill:#41a161,stroke:#228b22,color:#fff
style M fill:#7b68ee,stroke:#6a5acd,color:#fff
WCGASResistanceComponent to your actorAbsorptionData propertyOnImmunityBlockGameplayEffectDelegateStatusEffectSubsystem::GetEffectClassByTag()