Overview

WCGASDamageResistanceRules is a Data Asset that defines how different damage types are mitigated by armor and resistance attributes. It allows designers to create damage mitigation systems without writing any C++ code, making damage calculation a fully designer-driven workflow. Each rules asset can be configured for different combat contexts (PvE vs PvP) and supports multiple damage types with flexible mitigation formulas.


Creating a Damage Resistance Rules Asset

Using the Wonderscape GAS Ally Menu

  1. Open the Content Browser
  2. Right-click in any folder where you want to create the asset
  3. Navigate to: Wonderscape GAS Ally > Damage > Damage Resistance Rules
  4. Give your new asset a descriptive name (e.g., DRR_DefaultDRR_PvPDRR_PvE)
  5. Double-click the asset to open it and configure its properties

How Damage Resistance Rules Work

Integration Flow

  1. Project Settings Configuration
  2. Gameplay Effect Setup
  3. Runtime Mitigation Calculation
  4. Damage Application

Configuration Properties

Identity