We also had a critique this week for our first project, I have shown my feedback and adjustments here: Project 1 - Type Specimen Poster

Surveying the current landscape

There is an increased number of devices available where content can be accessed and viewed from. Designs will need to be adaptable and responsive to multiple different devices and formats, also makes content more accessible as there are not specific devices needed to correctly view something. Many people use multiple devices in combination to access some content, there are also factors, such as, 2 step authentication, which require users to use one device to confirm something before they can effectively access content on their other device.

Wearable and more portable and compact devices. smart watches, glasses, AR and VR

Smart speakers, or homes i.e, doorbell, thermostat

Devices that are not used by humans at all, self driving cars

The web is constantly developing and adapting

Future Interactions

Probably more personalised applications, personalised UI, users can customise UI’s to better fit their needs

genUI - UI’s could be generated dynamically made in real time to suit each user.

A shift to outcome orientated design - shift from designing interfaces to designing outcomes.

Humans would need to provide guidance and constraints, as currently only knows what its been told, it cant generate new ideas

research will become even more vital.

Human machine interactions, gesture recogination, brain-computer interfaces, Haptics hapt-aids, monitors user activity.

Returning to First Principles

Proportions - alignment and layout, Fibonacci sequence, using maths to inform design choices

Hierarchy - making sure the most important information is the most eyecatching, making designs that guide the user through content in a specific order

Typography - headings subtitles, body text,

Composition - grid systems, alignment

Systems - how elements relate to each other, how they work in different contexts