Introductions

Introduction, for Technologists

Introduction, for Meaning Hackers

Making Values Concrete

Indexes

Practices and Methods

Quest 1. Values as Criteria for Design

Chapter 1. Telling Values Apart from Other Things

Chapter 2. Finding Evidence of Values

Chapter 3. Communicating Values Concretely

Chapter 4. Gathering Values in Interviews

Quest 2. Designing for Values

Chapter 5. The Ubiquity of Social Games and Spaces

Chapter 6. Meaning Has a Backstory

Chapter 7. Imagining Relational Structures

Chapter 8. Imagining Rituals

Chapter 9. Imagining Legitimation Processes

Chapter 10. Imagining Incentives Structures

Back Matter

Worldview Shifts