Design for Self Assessment

Discovery 5 — Meaningful by Design

Skill 5 — Hard Steps

Skill 6 — Relationship-Building Moves

Skill 8 — Social Prototyping & Evaluation

<aside> 🌈 Note: Some students have made some discoveries prior to taking the course! In this case, you can “test out” of the relevant assessment.

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<aside> ◼️ To complete unit 2

Assessment: Gathering Other’s Sources of Meaning, Upgrading Social Games, Small-Scale Evaluation

<aside> 🔬 Evaluation

<aside> 🤓 Learning

Vetting 2.0, our values-interview technique, generally takes people about 5h of practice to get good.

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<aside> 🌈 Testing

When the student has this realization, they can often give names to the conversational games that they play with their loved one and family. Games like “Look what I did” or “indignant pile-on” or “did you know?”. They can start to see missing games that—if they were introduced in work or personal contexts—could make things much more meaningful for the people concerned.

After this shift, students see regrettable mismatches between what'd be meaningful and what social games are deployed in what spaces, everywhere they turn. And they'll see opportunities to tweak social games, to spread new rules and to make changes that make things more meaningful.

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Design for Others Assessment

Skill 4 — Interviewing for Values

Discovery 4 — Ubiquity of Social Games

<aside> 🌈 Note: Some students have made some discoveries prior to taking the course! In this case, you can “test out” of the relevant assessment.

</aside>

<aside> ◼️ To complete unit 3

To Complete Quest 1