UE - Radioactive Zone documents a complete Unreal Engine radiation gameplay setup in one place.
The system covers radioactive areas, actor-side radiation tracking, damage-over-time, health handling, Geiger counter feedback, player protection, and HUD visualization.
This page is now the single readable reference for the Radioactive Zone feature, instead of relying on separate actor/component/demo pages.
The radioactive zone system provides a gameplay loop for radiation exposure inside Unreal Engine.