Primary Data Asset used to determine which Gameplay Effects are buffs and debuffs as well as give helper functionality for UI
Data Asset used to have an optional feature to have your effects evolve into other ones if certain conditions are met
Data Asset used to have an optional feature to have a combination of effects synergize and turn into different effects if certain conditions are met
Data Asset used to have an optional feature to have your synergies have a combo bases system to have a unique and diverse play style that rewards players for completing these chains