<aside> 📃 TABLE OF CONTENTS

Payment and IP

Find Available Slots and Earnings Projections Here

Submitting Slot Selections

Game Design Document (GDD)

Timeline Overview

Eligibility to Take More Slots

Quarterly Game Marketplace Review

Tutorial Videos

3rd-party IP Licenses

Additional Resources

FAQ

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The quarterly game marketplace review is designed to ensure the ongoing quality, relevance, and effectiveness of all educational games hosted in Legends of Learning. This process is based on a detailed analysis of several critical categories, such as:

  1. LOs with no open slots: Due to their higher revenues, these LOs are more competitive. Games with the lowest ratings or load metrics are removed to give other developers an opportunity to make games in these higher revenue LOs.
  2. Game Ratings: Any game below a certain threshold rating (either overall, individual teacher rating, or individual teacher rating) is at risk for takedown. In an effort to improve quality over time, these thresholds go up quarterly. The current threshold is 3.9 for elementary school level games and 3.6 for middle school level games. In most cases, we will send a “watchlist” email at least 1 quarter before removing the game to communicate that the game is at risk. You can track your games’ ratings data in the Ratings report in the developer portal. You can also create a teacher account on our platform to view your games’ rating relative to other games in its LO.
  3. Duration: Teachers and students have limited classroom time to play. Our data suggests that the ideal range is 15 to 20 minutes. Games up to 25 minutes will be given some leniency, but games > 25 min will be at risk. You can track your games’ duration data in the Technical Metrics report in the developer portal.
  4. Load Metrics: The current thresholds are 90% for load success rate and 15 seconds for average load time. Games with lower load success or higher load time are at risk. You can track your games’ load metrics data in the Technical Metrics report in the developer portal.
  5. Academic Efficacy: We calculate the difference in student performance between a pre-game assessment and a post-game assessment, reported as a gain in percentage points. You can find the data here: Pre/Post Assessment Game Performance [Game Developer Copy] For reference, this video demonstrates how students experience the pre- and post-game assessment feature.
  6. Game age: Newer games, ~ < 1 year, tend to have more leniency if the above metrics are problematic. We aim to give developers an opportunity to make adjustments if any of the above metrics start poorly.

This review helps us to:

We value our partnerships with game studios. Developers who communicate well, deliver on time, and tend to deliver thoughtful games will be given extended opportunities to update games if the above metrics are poor.

We encourage you to periodically monitor LOs where you have games, and how your game is rated relative to the others. You are always welcome to email us directly about any of your games if you want to know where they stand from our viewpoint.