🧭 Navigate To:
→ My Role/Research Impact Summary
→ Pervasive Tsinghua Project: ESL Anxiety & Avatar Design in Video Conferencing
→ BLUES Berkeley Project: The Smartphone Privacy Divide
→ Research Experience Summary
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Timeline & Roles:
- Roles: UX Researcher, Cross-Cultural Study Lead, Co-Author
- Dates: September 2020 through August 2022.
- Overview: I conducted 2 long-term UX research initiatives — one at UC Berkeley’s BLUES Lab and one at Tsinghua University’s Pervasive Computing Lab — focused on deeply understanding marginalized user experiences through rigorous design research. Each project resulted a published, peer-reviewed paper at top-tier academic venues (CHI ‘22, CHI ‘23) and shaped my foundation as a research-informed, impact-driven product thinker.
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→ Overall Impact & Mission
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🔍
Mission:
My mission was to investigate underrepresented user needs through large-scale, mixed-method research and apply those findings to create better, more inclusive products. I focused on how anxiety, privacy, and power dynamics impact user behavior in digital environments.
→ @ Berkeley: Uncovering how tech disparities impact mobile privacy management across socioeconomic lines.
→ @ Tsinghua: Understanding avatar design’s effect on ESL user anxiety in video conferencing environments.
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Overall Impact:
→ 2 research papers co-authored and presented at CHI/ACM conferences.
→ Collaborated with PhDs, faculty, and international teams to conduct mixed-method research. 🤝🏼
→ Developed critical insights into privacy, accessibility, and design for anxiety-reduction. ☑️
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→ ESL Anxiety & Avatar Design in Video Conferencing
Link to Paper → Exploring and Analyzing the Effect of Avatar's Realism on Anxiety of English as Second Language (ESL) Speakers
Tsinghua University, Pervasive Computing Lab | CHI ‘23
→ Background & Research Question:
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💆🏼
Can the design of avatars reduce anxiety for non-native English speakers in remote video calls?
- → As remote communication becomes more integral to work, learning, and health, many ESL (English as a Second Language) users continue to experience heightened anxiety when interacting with native English speakers.
- → Hypothesis: The level of avatar realism could impact this anxiety—either mitigating or exacerbating emotional discomfort during virtual conversations.
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→ Approach & Methodologies:
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📆
Conducted a 6-month UX research study at Tsinghua’s Pervasive Computing Lab. (🇨🇳 ↔️ 🇺🇸)
🚹 Used a between-subjects experimental design with 3 avatar types:
- Cartoon-stylized avatars
- Photo-realistic avatars
- Real video footage
✏️ Collected qualitative and quantitative data using:
- Interview sessions with ESL/native speaker pairs.
- Behavioral analysis of anxiety indicators.
- Post-session surveys and translated sentiment scoring.
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→ Execution & Collaboration:
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🚀
Owned the full research pipeline:
- Literature review
- Interview script development & translation
- Pilot tests, user recruitment, and experimental design
- Data analysis, statistical review, and manuscript writing
Worked across China-US time zones, leading interviews between Tsinghua-based ESL speakers and native English speakers abroad. 🌐 (🇨🇳 ↔️ 🇺🇸)
- Managed cultural and language barriers while translating results across both English and Mandarin contexts.
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