
Choose how Paint System is added to your Material.
Basic *(Default)*Replace existing material with Paint System standard setup.

Paint OverModifies existing material and add Paint System on top. This will allow you to paint on top of your existing material.

PBRModifies existing material and add PBR-based Paint Sytem setup. This will allow you to paint on top of your existing PBR passes.

Normal PaintingReplace existing material with Paint System normal painting setup.

[If there is a compatible node group output, adding a **Color Channel** will Detect a color output and connect it automatically to the New PS color input.](attachment:d262aeb8-61b6-4a64-909d-3a15ba1a6a4c:20260117-1132-40.6092763.mp4)
If there is a compatible node group output, adding a **Color Channel** will Detect a color output and connect it automatically to the New PS color input.
NoneAdds layers for the chosen template. Does not do any special actions. It’s the same thing as adding your own layers.

Choose which coordinate system the template layers should use.
See this page: Coordinate Type
Group Name (Default: “New Group”) The name of the node group that Paint System should useUse Smooth Alpha (Default: False) Use ‘Blended’ render method for the material, but this may cause transparency sorting problems
Smooth Alpha Off

Smooth Alpha On
Use Backface Culling (Default: True) Disable the visibility of inverted facesUse Standard View Transform (Default: True) Set the view transform to Standard for accurate color picking