Chooes which coordinate system is used for Paint System layer.
AUTO (Default)Create a new fresh new UV Map called PS_UVMap and use it for Paint System layers. This ensures that any part of the 3D mesh can be painted with Paint Sytem.
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One down side is that if you modify the mesh after adding Paint System. The PS_UVMap will need to be updated manually.
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UV<aside> ⚠️
The following Coordinate Types will not allow you to paint. They are most useful for Texture Layers (Procedural Layers)
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ObjectCameraWindowReflectionPoitionGeneratedDecal