invisibility during knockout

Magic circle vfx and fatigue loss

stealing spells

adding objects for spell duration

placing VFX in circle

nakedness and hovering axe

getting spells and effects on actor

      local spells = types.Actor.activeSpells(self)
      --local spells = types.Actor.activeEffects(self)
      
      for a, b in pairs(spells) do
        print(b.id)
      end
      -- a is nil in both

diffrences between spells and effects