local types = require('openmw.types')
local core = require('openmw.core')
local I = require('openmw.interfaces')
local self = require('openmw.self')
local util = require('openmw.util')
--local nearby = require('openmw.nearby')
--local camera = require('openmw.camera')
I.AnimationController.addTextKeyHandler('spellcast', function(groupname, key)
if key.sub(key, #key - 6) == 'release' then
if types.Actor.getSelectedSpell(self).id == "fireball" then
local effect = core.magic.effects.records[core.magic.EFFECT_TYPE.FireDamage].areaStatic
local model = types.Static.records[effect].model
for i= 1 , 50 do
local x = 100 * math.cos(math.rad(45)*i)
local y = 100 * math.sin(math.rad(45)*i)
local trans = util.transform
local rotate = trans.rotateZ(self.rotation:getYaw()) * util.vector3(x,20*i,y)
local pos = self.position + util.vector3(0,0,100) + rotate
core.sendGlobalEvent('SpawnVfx', {model = model, position = pos })
end
end
end
end)
