Working creatively on a specific project might bring better outcomes and lead to something actionable.

What is knowledge?

In order to understand what is KCS we need to learn what is knowledge in the first place. And ancient Greek is a good place to start, I think maybe the best. So philosophers of that age frequently asked questions: what does it mean to know or not to know something. To what extent I know? Aiming to the core of how much do I know currently? How did I get this knowledge? And does it have a limit?

Looking at these propositions, the following concepts of types of knowledge are born:

So what is it to know something? Knowledge is usually born from a belief into something. And to know is the ability to explain our beliefs using logic, sound arguments and evidence. Any belief to become a true knowledge needs to have a factual and sound ground under itself that is supported by reasoning and facts that could be checked. So the concept of knowledge lies somewhere between a belief and truth. It is also much smaller than both of them.


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Reference:

  1. Sylvester T. Designing Games: A Guide to Engineering Experiences / T. Sylvester, 1st edition-е., Sebastopol, CA: O’Reilly Media, 2013. 416 c.

Related:

Collaborative knowledge accumulation