ShowQuestion and AnswerResultReceived should only be used by developers who are given permission to use the Question Overlay.
Method | Description |
---|---|
LOLSDK.Init | Generates a new LOLSDK Singleton instance. Must be called before any of the following methods. |
Event (LOLSDK.Instance.__) | Payload Sent to Subscribers (LoLSDK.) | Description | Added |
---|---|---|---|
StartGameReceived | String JSON. | Game initialization payload. | v2 |
LanguageDefsReceived | String JSON. | Receive game text. | v2 |
AnswerResultReceived | String JSON. | Question overlay complete. | v4 |
Method | Purpose | Description | Added |
---|---|---|---|
GameIsReady | Game Lifecycle | Game indicates it is ready to begin. Fire this after all subscriptions have been registered | v1 |
Complete | Game Lifecycle | Game indicates it has completed | v1 |
LoadingProgress | Game Lifecycle | Game submits loading progress | v1 |
SubmitProgress | Reporting | Game submits at least 8 progress points throughout the game | v1 |
SpeakText | Speech | Speaks a language string identified by key. Will auto-cancel any currently running text to speech. No need to call CancelSpeakText before this call | V2 |
CancelSpeakText | Speech | Cancels the current text to speech. Useful when switching scenes or ui panels where the user could have started a long running text to speech but is no longer viewing the text. | v5 |
ShowQuestion | Questions | Platform displays an overlay with an LoL question. | v4 |
SaveState | State | Game submits state data to save on the LoL server (or local). | v5 |
LoadState | State | Game checks for previously saved state data and provides a callback to process the state. | v5 |
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