I am a UX/UI Designer with a focus on role-playing games, narrative systems, and cross-platform design (PC, Console, Mobile).
My work combines player-centered research, iterative design, and accessibility to create systems that support immersion and emotional engagement.
Open to UX/UI and Game UX roles, focused on systems, player experience, and meaningful design.
Whether you're hiring, learning, or just exploring –
this page points you to the right content.
→ Explore selected UX case studies for RPG & AAA games.
→ Read design articles on narrative UX, player psychology & interface logic.