Game Design Document
Developer Log
Schedule
Only the Prototype as I want to create the basic mechanics
Mechanics
First Phase (Prototype)
- [x] Player Statistic = Strength, Agility, Dexterity, Stamina, Wit. (13 August 2025)
- [x] Training = Stat increase logic + skill point gain. (13 August 2025)
- [x] Energy and Rest System = Energy depletion, rest mechanics. (13 August 2025)
- [ ] Turn-Based Combat = Player vs. enemy, damage calculations.
- [x] Turn Calendar = 24 turns per year, track years/age. (13 August 2025)
- [ ] Reincarnation after died = Die state, Reset stats/events with persistent bonuses.
Second Phase (Vertical Slice)
- [ ] Exploration = Pick hunting grounds, encounter types.
- [ ] Shop = Buy/sell items and equipment.
- [ ] Inventory System = Manage player’s items & equipment.
- [ ] Items = Weapons, armor, consumables.
- [ ] Items Effect = Buffs, healing, damage bonuses.
- [ ] Save/Load system = Persistent game state.
Last Priority