Economic Actions govern the Realm’s efforts to improve its resource production, and make material improvements to its Settlements and populace through the application of these resources.

⭕ Construct Building

Pay: (🪵/🪙/🌾) Determined by building chosen

Upkeep: (🪵/🪙/🌾) Determined by building chosen

Benefits: As described by chosen building.

As Ruler you order the construction of a new building in a Settlement in your Realm.

Choose a Settlement you control, then choose a building from the Building List provided, and pay it’s Build Cost.

The building immediately fills one of the available building slots in that Settlement. At the start of the next turn the building will have finished its construction, and its Upkeep cost must be paid from that turn onwards. As long as the Upkeep cost is paid, the building provides the benefit it describes. If the Upkeep cost cannot be paid, the benefit of the building immediately ends.

Each Settlement can only have one building under construction at a time. A Settlement cannot have multiples buildings of the same name in one Settlement.

When rules conflict, the rules of an individual building supersedes the rules laid out in this action.

🏛️ Building List

⭕ Demolish Building

Pay: 1🪵

Benefit: Remove a building

The Ruler chooses a building in a Settlement. At the start of the next turn, that building is destroyed, and it ceases to provide any benefits or require any Upkeep. The building slot it occupied is now empty and made available again.

Only one building can be demolished at a time at any one Settlement.

Establish Settlement

Pay: 4 Influence 💠 4 Wealth 🪙 4 Materials 🪵 2 Food 🌾

Upkeep: 1 Food 🌾

Benefits: Build a new Minor Settlement