Rulers requires a map to be played on. This map can be in any format, but should be accessible to all players. It should also be possible to create duplicates or have alternative views of the map, so that each player can have their own version showing them only the information they have.

The map does not need to have a grid or be a hex map. Instead the map for Rulers is made up of Regions. Each Region takes 1 Turn βŒ›to travel across regardless of its shape, size or terrain.

Designing your map

Here are a few techniques for creating your map. You can use one or several in combination to create random coastlines and mountains to start shaping your world.

If combining several of these techniques, try to use the same sized tray or piece of paper, so that each layer is set to the same scale.

Setting your Regions

To determine the number of πŸ”οΈ Regions your map should have follow this guide:

For example, in a game with 4 player Rulers, there would be 4 Regions controlled by players, 5 Regions controlled by GM Rulers, and 3 wild Regions controlled by no-one.

If you want to play a game where the player Rulers feel more powerful, you can give them 2 Regions each, or lower the number of GM controlled Rulers.

For a game where the player Rulers are less powerful, give a couple of GM controlled Rulers 2-3 Regions, with other GM controlled Rulers being under the command of the larger ones.

If you want a game with more exploration, have more wild Regions than Ruler controlled ones.

Remember, the more Regions there are on your map, the longer it will take for Messengers and Armies to travel to their destination. However, if there are too few Regions, then the distance between allies and enemies becomes too trivial.