Primary Data Asset that feeds into the Attribute Registry Subsystem. This holds all of the information central to the attributes in your game
A secondary data asset that is central to creating relationship rules between attributes, this is very common in the majority of video games with attributes but is not required to use, this is just to speed up production for those that need it
This is for giving variety to your world and your characters, use this to help adjust base stats per character, race, class, or something else
This is for those games that will have both damage types and damage resistances, this allows you the map out rules to help with adjusting damage and notifying UI