Overview

WCGASAttributeModData is a Data Asset that defines how a target attribute is dynamically modified by source attributes. It allows designers to create complex attribute relationships without writing any C++ code, making derived attribute configuration a fully designer-driven workflow. These modifications are applied as infinite-duration Gameplay Effects and automatically recalculate when source attributes change.


Creating an Attribute Mod Data

Using the Wonderscape GAS Ally Menu

  1. Open the Content Browser
  2. Right-click in any folder where you want to create the asset
  3. Navigate to: Wonderscape GAS Ally → Attributes → Attribute Mod
  4. Give your new asset a descriptive name (e.g., DA_MaxHealthModDA_SpellDamageMod)
  5. Double-click the asset to open it and configure its properties

How Attribute Mod Data Works

Integration Flow

  1. Attribute Definition Configuration
  2. Automatic Application at Runtime
  3. Dynamic Recalculation
  4. Formula Evaluation

Configuration Properties

Source Attributes Array