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Game Overview

GRUP: 11

Nama Anggota:

  1. Faisal Noveatu Hamzah (Game Design)
  2. Muhammad Yusuf (Game Design)
  3. Aziz Azmi Jundullah Al Islami (Game Programmer)
  4. Michael Fransjaya (Game Programmer)
  5. Ziyad Fikrin Najib (Game Artist)

"Timun Mas: The Cosmic Descent" features visuals that lean towards an anime and cartoon style with deformations in character design. The illustration style draws inspiration from anime-themed games such as "Seven Deadly Sins: Grand Cross," "Seven Knights," "Honkai Impact 3rd," and other games with a similar aesthetic.

For in-game characters, a deformed and somewhat cartoonish/chibi style is employed, influenced by games like "Arknights," "Muse Dash," "Reverse 1999," and other games with a similar stylistic approach. This art direction aims to create a visually appealing and distinctive world within the game, combining elements of anime and cartoon styles with character deformations for a unique and engaging visual experience.

Regarding coloring, the game employs cell shading techniques. This technique utilizes solid color areas and crisp edges to create a flat appearance that resembles hand-painted imagery. As an example, this approach is commonly used in the coloring of animations, contributing to the overall aesthetic and adding a unique charm to the game's visuals.

Art style and visual direction

Character design

Environment design

Object design