This document shows how to create addons, references, and use common arguments in the LoopModding system for Unity.
Addons are JSON files placed in the folder:
Mods/Addons/
{
"modName": "WelcomeMessage",
"eventName": "OnGameStart",
"PrintMessage": {
"chatMessage": "Welcome to the game!"
}
}
modName: The name of your mod.eventName: The event that triggers this addon (e.g., OnGameStart).PrintMessage) has an object of arguments.The mod manager will load all addon files and map actions to events.
References are reusable JSON entries stored in:
Mods/References/
These files contain key-value pairs that you can reference in your addon JSON files.
colors.json):{
"warningColor": "#FF0000",
"infoColor": "#00FF00"
}