“Problems that take years to solve are problems worth solving” - dan goldfield
Our first value is continuous improvement.
We’re only successful if we learn from each published game and refine our approach to:
This means we must be a thesis-driven company. This document is our living thesis about how to make games.
Continuous improvement is easy to say, but hard to do. It requires like-minded partners, so we seek them out and adopt strategies toward it.
Our goal is to make exceptional games. By definition, they’re rare and hard to make, because “exceptional” is relative to the competition, and there are a lot of determined competitors who are always improving, and always trying to be exceptional. Two things prevent it:
Each of us is accountable for finding a healthy relationship with the resulting discomforts, and maintaining our standard despite them. Hard things are hard.
Each game we publish should excel at doing the following 5 jobs for our customers: