About Emily

Emily is an ambitious, accountable, and empathetic solution-oriented thinker. Using her multi-disciplinary skillset, helping projects be their best has been the driving priority throughout her career. Since joining the games industry in the summer of 2010, she has put an emphasis on efforts around inclusivity and showcasing diversity in her work. Her journey has been informed by her time as a photographer and shaped by the needs of being an effective events organizer and social media manager, resulting in improvement to the reach and complexity of her project management skills. Working in fields such as customer service, medicine, technology, and the arts has made her an adaptable worker eager to rise to challenges that allow her to add new tools to her kit.

Experience

She Dreams Elsewhere by Studio Zevere

09.2021 - 03.2024 | Producer, Remote

Production planning focused on day-to-day operations, creation of systems for long-term preservation of information, project management, and QA-testing in preparation for the critically-acclaimed Japanese-inspired RPG’s upcoming release

Melbourne International Games Week Steam Event

2021 + 2022 | Producer, Remote

Curation, project management, and outreach for an online games showcase in tandem to the in-person festival.

Freelance

03.2019 - 08.2021 | Various

Photography, project management, PR, admin, marketing strategy, copy writing, sensitivity reading, music curation, branding direction.

Notable Projects: **Breadbrothers Games (Marketing strategy: pr auditing, branding direction, website modernization, documentation system design), Panic (Consultant: copy-editing and sensitivity reading), Changeset (Junior project manager- learned command-line, git, and python basics)

More details and clients can be viewed in CV form

Disco Elysium by ZA/UM

10.2018 - 03.2019 | US Producer (contractor), Remote