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using UnityEngine;
using UnityEngine.UI;

public class CharacterClassSelect : MonoBehaviour
{
    private int characterNum;
    [SerializeField] private Sprite[] characterSprites;
    [SerializeField] private Image selectCharacterImage;
    public void Select(int num)
    {
        characterNum = num;

        selectCharacterImage.sprite = characterSprites[characterNum];
    }

    public void DicideCharacterClass()
    {
        GameManager.Instance.SetCharacterClass(characterNum);
    }
}

버튼 컴포넌트 OnClick 이벤트를 이용하여 작업했다.