



using UnityEngine;
using UnityEngine.UI;
public class CharacterClassSelect : MonoBehaviour
{
private int characterNum;
[SerializeField] private Sprite[] characterSprites;
[SerializeField] private Image selectCharacterImage;
public void Select(int num)
{
characterNum = num;
selectCharacterImage.sprite = characterSprites[characterNum];
}
public void DicideCharacterClass()
{
GameManager.Instance.SetCharacterClass(characterNum);
}
}
버튼 컴포넌트 OnClick 이벤트를 이용하여 작업했다.