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How do we play the game? What are the instructions?

Everyone closes their eyes and thinks of something they'll convince the group of. something to do or believe. you set a timer after people open their eyes for 5 min. everyone has the simple job of not being convinced of anything while being really inviting of the person who shares the thing they're trying to convince the room of. Take turns convincing. Appreciating the failing convincer encouraged.

Are there variations we could try?

What is the story of this game? What seed did it spring from? What difficult-to-do-thing is at its core? What do you want to explore with this game?

  1. Strengthen a muscle of not going along with things. Practice just not having it, saying NO but staying connected.
  2. Explore being liked for no reason, without any power, for the unconvincer, building on the experience at Kiez burn.

Problem with game

group was warm and welcoming but absolutely nothing happened. if we played longer or there was a change in the rules maybe there was a way for the group to do something but not anything that anyone was suggested. if one person does something and another one joins that is not really joining in.