[FMOD] system_create : Header version = 2.03.07. Current version = 2.03.07.
UnityEngine.Debug:Log (object)
FMODUnity.RuntimeUtils:DebugLog (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:562)
FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:112)
FMOD.Studio.System:create (FMOD.Studio.System&) (at Assets/Plugins/FMOD/src/fmod_studio.cs:394)
FMODUnity.RuntimeManager:Initialize () (at Assets/Plugins/FMOD/src/RuntimeManager.cs:329)
FMODUnity.RuntimeManager:get_Instance () (at Assets/Plugins/FMOD/src/RuntimeManager.cs:212)
FMODUnity.RuntimeManager:get_StudioSystem () (at Assets/Plugins/FMOD/src/RuntimeManager.cs:230)
BMSPlayer.SoundControllerFMOD:.ctor () (at Assets/Scripts/Core/Sound/SoundControllerFMOD.cs:37)
BMSPlayer.SoundControllerFMOD:get_Instance () (at Assets/Scripts/Core/Sound/SoundControllerFMOD.cs:29)
MusicListSoundCtrl:Awake () (at Assets/Scripts/MusicList/MusicListSoundCtrl.cs:19)
[FMOD] SystemI::setOutputInternal : Setting output to 'FMOD Core Audio Output'
UnityEngine.Debug:Log (object)
FMODUnity.RuntimeUtils:DebugLog (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:562)
FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:112)
FMOD.System:setOutput (FMOD.OUTPUTTYPE) (at Assets/Plugins/FMOD/src/fmod.cs:1047)
FMODUnity.RuntimeManager:Initialize () (at Assets/Plugins/FMOD/src/RuntimeManager.cs:335)
FMODUnity.RuntimeManager:get_Instance () (at Assets/Plugins/FMOD/src/RuntimeManager.cs:212)
FMODUnity.RuntimeManager:get_StudioSystem () (at Assets/Plugins/FMOD/src/RuntimeManager.cs:230)
BMSPlayer.SoundControllerFMOD:.ctor () (at Assets/Scripts/Core/Sound/SoundControllerFMOD.cs:37)
BMSPlayer.SoundControllerFMOD:get_Instance () (at Assets/Scripts/Core/Sound/SoundControllerFMOD.cs:29)
MusicListSoundCtrl:Awake () (at Assets/Scripts/MusicList/MusicListSoundCtrl.cs:19)
[FMOD] SystemI::setAdvancedSettings : mAdvancedSettings.cbSize = 104
UnityEngine.Debug:Log (object)
FMODUnity.RuntimeUtils:DebugLog (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:562)
FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:112)
FMOD.System:setAdvancedSettings (FMOD.ADVANCEDSETTINGS&) (at Assets/Plugins/FMOD/src/fmod.cs:1117)
FMODUnity.RuntimeManager:Initialize () (at Assets/Plugins/FMOD/src/RuntimeManager.cs:350)
FMODUnity.RuntimeManager:get_Instance () (at Assets/Plugins/FMOD/src/RuntimeManager.cs:212)
FMODUnity.RuntimeManager:get_StudioSystem () (at Assets/Plugins/FMOD/src/RuntimeManager.cs:230)
BMSPlayer.SoundControllerFMOD:.ctor () (at Assets/Scripts/Core/Sound/SoundControllerFMOD.cs:37)
BMSPlayer.SoundControllerFMOD:get_Instance () (at Assets/Scripts/Core/Sound/SoundControllerFMOD.cs:29)
MusicListSoundCtrl:Awake () (at Assets/Scripts/MusicList/MusicListSoundCtrl.cs:19)
[FMOD] SystemI::setAdvancedSettings : mAdvancedSettings.maxVorbisCodecs = 256
UnityEngine.Debug:Log (object)
FMODUnity.RuntimeUtils:DebugLog (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:562)
FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:112)
FMOD.System:setAdvancedSettings (FMOD.ADVANCEDSETTINGS&) (at Assets/Plugins/FMOD/src/fmod.cs:1117)
FMODUnity.RuntimeManager:Initialize () (at Assets/Plugins/FMOD/src/RuntimeManager.cs:350)
FMODUnity.RuntimeManager:get_Instance () (at Assets/Plugins/FMOD/src/RuntimeManager.cs:212)
FMODUnity.RuntimeManager:get_StudioSystem () (at Assets/Plugins/FMOD/src/RuntimeManager.cs:230)
BMSPlayer.SoundControllerFMOD:.ctor () (at Assets/Scripts/Core/Sound/SoundControllerFMOD.cs:37)
BMSPlayer.SoundControllerFMOD:get_Instance () (at Assets/Scripts/Core/Sound/SoundControllerFMOD.cs:29)
MusicListSoundCtrl:Awake () (at Assets/Scripts/MusicList/MusicListSoundCtrl.cs:19)
[FMOD] SystemI::setAdvancedSettings : mAdvancedSettings.defaultDecodeBufferSize = 400
UnityEngine.Debug:Log (object)
FMODUnity.RuntimeUtils:DebugLog (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:562)
FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:112)
FMOD.System:setAdvancedSettings (FMOD.ADVANCEDSETTINGS&) (at Assets/Plugins/FMOD/src/fmod.cs:1117)
FMODUnity.RuntimeManager:Initialize () (at Assets/Plugins/FMOD/src/RuntimeManager.cs:350)
FMODUnity.RuntimeManager:get_Instance () (at Assets/Plugins/FMOD/src/RuntimeManager.cs:212)
FMODUnity.RuntimeManager:get_StudioSystem () (at Assets/Plugins/FMOD/src/RuntimeManager.cs:230)
BMSPlayer.SoundControllerFMOD:.ctor () (at Assets/Scripts/Core/Sound/SoundControllerFMOD.cs:37)
BMSPlayer.SoundControllerFMOD:get_Instance () (at Assets/Scripts/Core/Sound/SoundControllerFMOD.cs:29)
MusicListSoundCtrl:Awake () (at Assets/Scripts/MusicList/MusicListSoundCtrl.cs:19)
[FMOD] SystemI::setAdvancedSettings : mAdvancedSettings.distanceFilterCenterFreq = 1500.000000
UnityEngine.Debug:Log (object)
FMODUnity.RuntimeUtils:DebugLog (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:562)
FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:112)
FMOD.System:setAdvancedSettings (FMOD.ADVANCEDSETTINGS&) (at Assets/Plugins/FMOD/src/fmod.cs:1117)
FMODUnity.RuntimeManager:Initialize () (at Assets/Plugins/FMOD/src/RuntimeManager.cs:350)
FMODUnity.RuntimeManager:get_Instance () (at Assets/Plugins/FMOD/src/RuntimeManager.cs:212)
FMODUnity.RuntimeManager:get_StudioSystem () (at Assets/Plugins/FMOD/src/RuntimeManager.cs:230)
BMSPlayer.SoundControllerFMOD:.ctor () (at Assets/Scripts/Core/Sound/SoundControllerFMOD.cs:37)
BMSPlayer.SoundControllerFMOD:get_Instance () (at Assets/Scripts/Core/Sound/SoundControllerFMOD.cs:29)
MusicListSoundCtrl:Awake () (at Assets/Scripts/MusicList/MusicListSoundCtrl.cs:19)
[FMOD] SystemI::setAdvancedSettings : mAdvancedSettings.DSPBufferPoolSize = 8
UnityEngine.Debug:Log (object)
FMODUnity.RuntimeUtils:DebugLog (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:562)
FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:112)
FMOD.System:setAdvancedSettings (FMOD.ADVANCEDSETTINGS&) (at Assets/Plugins/FMOD/src/fmod.cs:1117)
FMODUnity.RuntimeManager:Initialize () (at Assets/Plugins/FMOD/src/RuntimeManager.cs:350)
FMODUnity.RuntimeManager:get_Instance () (at Assets/Plugins/FMOD/src/RuntimeManager.cs:212)
FMODUnity.RuntimeManager:get_StudioSystem () (at Assets/Plugins/FMOD/src/RuntimeManager.cs:230)
BMSPlayer.SoundControllerFMOD:.ctor () (at Assets/Scripts/Core/Sound/SoundControllerFMOD.cs:37)
BMSPlayer.SoundControllerFMOD:get_Instance () (at Assets/Scripts/Core/Sound/SoundControllerFMOD.cs:29)
MusicListSoundCtrl:Awake () (at Assets/Scripts/MusicList/MusicListSoundCtrl.cs:19)
[FMOD] SystemI::setAdvancedSettings : mAdvancedSettings.resamplerMethod = 2
UnityEngine.Debug:Log (object)
FMODUnity.RuntimeUtils:DebugLog (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:562)
FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:112)
FMOD.System:setAdvancedSettings (FMOD.ADVANCEDSETTINGS&) (at Assets/Plugins/FMOD/src/fmod.cs:1117)
FMODUnity.RuntimeManager:Initialize () (at Assets/Plugins/FMOD/src/RuntimeManager.cs:350)
FMODUnity.RuntimeManager:get_Instance () (at Assets/Plugins/FMOD/src/RuntimeManager.cs:212)
FMODUnity.RuntimeManager:get_StudioSystem () (at Assets/Plugins/FMOD/src/RuntimeManager.cs:230)
BMSPlayer.SoundControllerFMOD:.ctor () (at Assets/Scripts/Core/Sound/SoundControllerFMOD.cs:37)
BMSPlayer.SoundControllerFMOD:get_Instance () (at Assets/Scripts/Core/Sound/SoundControllerFMOD.cs:29)
MusicListSoundCtrl:Awake () (at Assets/Scripts/MusicList/MusicListSoundCtrl.cs:19)
[FMOD] SystemI::setAdvancedSettings : mAdvancedSettings.randomSeed = 273191002
UnityEngine.Debug:Log (object)
FMODUnity.RuntimeUtils:DebugLog (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:562)
FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:112)
FMOD.System:setAdvancedSettings (FMOD.ADVANCEDSETTINGS&) (at Assets/Plugins/FMOD/src/fmod.cs:1117)
FMODUnity.RuntimeManager:Initialize () (at Assets/Plugins/FMOD/src/RuntimeManager.cs:350)
FMODUnity.RuntimeManager:get_Instance () (at Assets/Plugins/FMOD/src/RuntimeManager.cs:212)
FMODUnity.RuntimeManager:get_StudioSystem () (at Assets/Plugins/FMOD/src/RuntimeManager.cs:230)
BMSPlayer.SoundControllerFMOD:.ctor () (at Assets/Scripts/Core/Sound/SoundControllerFMOD.cs:37)
BMSPlayer.SoundControllerFMOD:get_Instance () (at Assets/Scripts/Core/Sound/SoundControllerFMOD.cs:29)
MusicListSoundCtrl:Awake () (at Assets/Scripts/MusicList/MusicListSoundCtrl.cs:19)
[FMOD] SystemI::setAdvancedSettings : mAdvancedSettings.maxConvolutionThreads = 3
UnityEngine.Debug:Log (object)
FMODUnity.RuntimeUtils:DebugLog (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:562)
FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:112)
FMOD.System:setAdvancedSettings (FMOD.ADVANCEDSETTINGS&) (at Assets/Plugins/FMOD/src/fmod.cs:1117)
FMODUnity.RuntimeManager:Initialize () (at Assets/Plugins/FMOD/src/RuntimeManager.cs:350)
FMODUnity.RuntimeManager:get_Instance () (at Assets/Plugins/FMOD/src/RuntimeManager.cs:212)
FMODUnity.RuntimeManager:get_StudioSystem () (at Assets/Plugins/FMOD/src/RuntimeManager.cs:230)
BMSPlayer.SoundControllerFMOD:.ctor () (at Assets/Scripts/Core/Sound/SoundControllerFMOD.cs:37)
BMSPlayer.SoundControllerFMOD:get_Instance () (at Assets/Scripts/Core/Sound/SoundControllerFMOD.cs:29)
MusicListSoundCtrl:Awake () (at Assets/Scripts/MusicList/MusicListSoundCtrl.cs:19)
[FMOD] Manager::init : maxchannels = 1024 studioflags = 00000028 flags 00000000 extradriverdata 0x0.
UnityEngine.Debug:Log (object)
FMODUnity.RuntimeUtils:DebugLog (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:562)
FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:112)
FMOD.Studio.System:initialize (int,FMOD.Studio.INITFLAGS,FMOD.INITFLAGS,intptr) (at Assets/Plugins/FMOD/src/fmod_studio.cs:419)
FMODUnity.RuntimeManager:Initialize () (at Assets/Plugins/FMOD/src/RuntimeManager.cs:381)
FMODUnity.RuntimeManager:get_Instance () (at Assets/Plugins/FMOD/src/RuntimeManager.cs:212)
FMODUnity.RuntimeManager:get_StudioSystem () (at Assets/Plugins/FMOD/src/RuntimeManager.cs:230)
BMSPlayer.SoundControllerFMOD:.ctor () (at Assets/Scripts/Core/Sound/SoundControllerFMOD.cs:37)
BMSPlayer.SoundControllerFMOD:get_Instance () (at Assets/Scripts/Core/Sound/SoundControllerFMOD.cs:29)
MusicListSoundCtrl:Awake () (at Assets/Scripts/MusicList/MusicListSoundCtrl.cs:19)
[FMOD] SystemI::init : Initialize version=20307 (150747), maxchannels=1024, flags=0x00420000
UnityEngine.Debug:Log (object)
FMODUnity.RuntimeUtils:DebugLog (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:562)
FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:112)
FMOD.Studio.System:initialize (int,FMOD.Studio.INITFLAGS,FMOD.INITFLAGS,intptr) (at Assets/Plugins/FMOD/src/fmod_studio.cs:419)
FMODUnity.RuntimeManager:Initialize () (at Assets/Plugins/FMOD/src/RuntimeManager.cs:381)
FMODUnity.RuntimeManager:get_Instance () (at Assets/Plugins/FMOD/src/RuntimeManager.cs:212)
FMODUnity.RuntimeManager:get_StudioSystem () (at Assets/Plugins/FMOD/src/RuntimeManager.cs:230)
BMSPlayer.SoundControllerFMOD:.ctor () (at Assets/Scripts/Core/Sound/SoundControllerFMOD.cs:37)
BMSPlayer.SoundControllerFMOD:get_Instance () (at Assets/Scripts/Core/Sound/SoundControllerFMOD.cs:29)
MusicListSoundCtrl:Awake () (at Assets/Scripts/MusicList/MusicListSoundCtrl.cs:19)
[FMOD] OutputCoreAudio::init : Output running 2 channels at 48000Hz sample rate.
UnityEngine.Debug:Log (object)
FMODUnity.RuntimeUtils:DebugLog (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:562)
FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:112)
FMOD.Studio.System:initialize (int,FMOD.Studio.INITFLAGS,FMOD.INITFLAGS,intptr) (at Assets/Plugins/FMOD/src/fmod_studio.cs:419)
FMODUnity.RuntimeManager:Initialize () (at Assets/Plugins/FMOD/src/RuntimeManager.cs:381)
FMODUnity.RuntimeManager:get_Instance () (at Assets/Plugins/FMOD/src/RuntimeManager.cs:212)
FMODUnity.RuntimeManager:get_StudioSystem () (at Assets/Plugins/FMOD/src/RuntimeManager.cs:230)
BMSPlayer.SoundControllerFMOD:.ctor () (at Assets/Scripts/Core/Sound/SoundControllerFMOD.cs:37)
BMSPlayer.SoundControllerFMOD:get_Instance () (at Assets/Scripts/Core/Sound/SoundControllerFMOD.cs:29)
MusicListSoundCtrl:Awake () (at Assets/Scripts/MusicList/MusicListSoundCtrl.cs:19)
[FMOD] OutputCoreAudio::init : Maximum hardware read size: 1024 samples, Software buffer size: 512 samples, Number of software buffers: 4.
UnityEngine.Debug:Log (object)
FMODUnity.RuntimeUtils:DebugLog (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:562)
FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:112)
FMOD.Studio.System:initialize (int,FMOD.Studio.INITFLAGS,FMOD.INITFLAGS,intptr) (at Assets/Plugins/FMOD/src/fmod_studio.cs:419)
FMODUnity.RuntimeManager:Initialize () (at Assets/Plugins/FMOD/src/RuntimeManager.cs:381)
FMODUnity.RuntimeManager:get_Instance () (at Assets/Plugins/FMOD/src/RuntimeManager.cs:212)
FMODUnity.RuntimeManager:get_StudioSystem () (at Assets/Plugins/FMOD/src/RuntimeManager.cs:230)
BMSPlayer.SoundControllerFMOD:.ctor () (at Assets/Scripts/Core/Sound/SoundControllerFMOD.cs:37)
BMSPlayer.SoundControllerFMOD:get_Instance () (at Assets/Scripts/Core/Sound/SoundControllerFMOD.cs:29)
MusicListSoundCtrl:Awake () (at Assets/Scripts/MusicList/MusicListSoundCtrl.cs:19)
[FMOD] Thread::initThread : Init FMOD stream thread. Affinity: 0x4000000000000003, Priority: 0xFFFF7FFB, Stack Size: 98304, Semaphore: No, Sleep Time: 10, Looping: Yes.
UnityEngine.Debug:Log (object)
FMODUnity.RuntimeUtils:DebugLog (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:562)
FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:112)
FMOD.Studio.System:initialize (int,FMOD.Studio.INITFLAGS,FMOD.INITFLAGS,intptr) (at Assets/Plugins/FMOD/src/fmod_studio.cs:419)
FMODUnity.RuntimeManager:Initialize () (at Assets/Plugins/FMOD/src/RuntimeManager.cs:381)
FMODUnity.RuntimeManager:get_Instance () (at Assets/Plugins/FMOD/src/RuntimeManager.cs:212)
FMODUnity.RuntimeManager:get_StudioSystem () (at Assets/Plugins/FMOD/src/RuntimeManager.cs:230)
BMSPlayer.SoundControllerFMOD:.ctor () (at Assets/Scripts/Core/Sound/SoundControllerFMOD.cs:37)
BMSPlayer.SoundControllerFMOD:get_Instance () (at Assets/Scripts/Core/Sound/SoundControllerFMOD.cs:29)
MusicListSoundCtrl:Awake () (at Assets/Scripts/MusicList/MusicListSoundCtrl.cs:19)
[FMOD] SystemI::DSPCodecPoolRegister : register codec pool for pool type 4
UnityEngine.Debug:Log (object)
FMODUnity.RuntimeUtils:DebugLog (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:562)
FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:112)
FMOD.Studio.System:initialize (int,FMOD.Studio.INITFLAGS,FMOD.INITFLAGS,intptr) (at Assets/Plugins/FMOD/src/fmod_studio.cs:419)
FMODUnity.RuntimeManager:Initialize () (at Assets/Plugins/FMOD/src/RuntimeManager.cs:381)
FMODUnity.RuntimeManager:get_Instance () (at Assets/Plugins/FMOD/src/RuntimeManager.cs:212)
FMODUnity.RuntimeManager:get_StudioSystem () (at Assets/Plugins/FMOD/src/RuntimeManager.cs:230)
BMSPlayer.SoundControllerFMOD:.ctor () (at Assets/Scripts/Core/Sound/SoundControllerFMOD.cs:37)
BMSPlayer.SoundControllerFMOD:get_Instance () (at Assets/Scripts/Core/Sound/SoundControllerFMOD.cs:29)
MusicListSoundCtrl:Awake () (at Assets/Scripts/MusicList/MusicListSoundCtrl.cs:19)
[FMOD] SystemI::DSPCodecPoolRegister : register codec pool for pool type 0
UnityEngine.Debug:Log (object)
FMODUnity.RuntimeUtils:DebugLog (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:562)
FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:112)
FMOD.Studio.System:initialize (int,FMOD.Studio.INITFLAGS,FMOD.INITFLAGS,intptr) (at Assets/Plugins/FMOD/src/fmod_studio.cs:419)
FMODUnity.RuntimeManager:Initialize () (at Assets/Plugins/FMOD/src/RuntimeManager.cs:381)
FMODUnity.RuntimeManager:get_Instance () (at Assets/Plugins/FMOD/src/RuntimeManager.cs:212)
FMODUnity.RuntimeManager:get_StudioSystem () (at Assets/Plugins/FMOD/src/RuntimeManager.cs:230)
BMSPlayer.SoundControllerFMOD:.ctor () (at Assets/Scripts/Core/Sound/SoundControllerFMOD.cs:37)
BMSPlayer.SoundControllerFMOD:get_Instance () (at Assets/Scripts/Core/Sound/SoundControllerFMOD.cs:29)
MusicListSoundCtrl:Awake () (at Assets/Scripts/MusicList/MusicListSoundCtrl.cs:19)
[FMOD] Thread::initThread : Init FMOD mixer thread. Affinity: 0x4000000000000001, Priority: 0xFFFF7FFA, Stack Size: 81920, Semaphore: Yes, Sleep Time: 0, Looping: Yes.
UnityEngine.Debug:Log (object)
FMODUnity.RuntimeUtils:DebugLog (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:562)
FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:112)
FMOD.Studio.System:initialize (int,FMOD.Studio.INITFLAGS,FMOD.INITFLAGS,intptr) (at Assets/Plugins/FMOD/src/fmod_studio.cs:419)
FMODUnity.RuntimeManager:Initialize () (at Assets/Plugins/FMOD/src/RuntimeManager.cs:381)
FMODUnity.RuntimeManager:get_Instance () (at Assets/Plugins/FMOD/src/RuntimeManager.cs:212)
FMODUnity.RuntimeManager:get_StudioSystem () (at Assets/Plugins/FMOD/src/RuntimeManager.cs:230)
BMSPlayer.SoundControllerFMOD:.ctor () (at Assets/Scripts/Core/Sound/SoundControllerFMOD.cs:37)
BMSPlayer.SoundControllerFMOD:get_Instance () (at Assets/Scripts/Core/Sound/SoundControllerFMOD.cs:29)
MusicListSoundCtrl:Awake () (at Assets/Scripts/MusicList/MusicListSoundCtrl.cs:19)
[FMOD] AsyncManager::init : manager 0x11df22a08 isAsync 1 updatePeriod 0.02
UnityEngine.Debug:Log (object)
FMODUnity.RuntimeUtils:DebugLog (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:562)
FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:112)
FMOD.Studio.System:initialize (int,FMOD.Studio.INITFLAGS,FMOD.INITFLAGS,intptr) (at Assets/Plugins/FMOD/src/fmod_studio.cs:419)
FMODUnity.RuntimeManager:Initialize () (at Assets/Plugins/FMOD/src/RuntimeManager.cs:381)
FMODUnity.RuntimeManager:get_Instance () (at Assets/Plugins/FMOD/src/RuntimeManager.cs:212)
FMODUnity.RuntimeManager:get_StudioSystem () (at Assets/Plugins/FMOD/src/RuntimeManager.cs:230)
BMSPlayer.SoundControllerFMOD:.ctor () (at Assets/Scripts/Core/Sound/SoundControllerFMOD.cs:37)
BMSPlayer.SoundControllerFMOD:get_Instance () (at Assets/Scripts/Core/Sound/SoundControllerFMOD.cs:29)
MusicListSoundCtrl:Awake () (at Assets/Scripts/MusicList/MusicListSoundCtrl.cs:19)
[FMOD] Thread::initThread : Init FMOD Studio update thread. Affinity: 0x4000000000000002, Priority: 0xFFFF7FFD, Stack Size: 98304, Semaphore: No, Sleep Time: 1, Looping: No.
UnityEngine.Debug:Log (object)
FMODUnity.RuntimeUtils:DebugLog (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:562)
FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:112)
FMOD.Studio.System:initialize (int,FMOD.Studio.INITFLAGS,FMOD.INITFLAGS,intptr) (at Assets/Plugins/FMOD/src/fmod_studio.cs:419)
FMODUnity.RuntimeManager:Initialize () (at Assets/Plugins/FMOD/src/RuntimeManager.cs:381)
FMODUnity.RuntimeManager:get_Instance () (at Assets/Plugins/FMOD/src/RuntimeManager.cs:212)
FMODUnity.RuntimeManager:get_StudioSystem () (at Assets/Plugins/FMOD/src/RuntimeManager.cs:230)
BMSPlayer.SoundControllerFMOD:.ctor () (at Assets/Scripts/Core/Sound/SoundControllerFMOD.cs:37)
BMSPlayer.SoundControllerFMOD:get_Instance () (at Assets/Scripts/Core/Sound/SoundControllerFMOD.cs:29)
MusicListSoundCtrl:Awake () (at Assets/Scripts/MusicList/MusicListSoundCtrl.cs:19)
[FMOD] AsyncManager::init : done
UnityEngine.Debug:Log (object)
FMODUnity.RuntimeUtils:DebugLog (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:562)
FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:112)
FMOD.Studio.System:initialize (int,FMOD.Studio.INITFLAGS,FMOD.INITFLAGS,intptr) (at Assets/Plugins/FMOD/src/fmod_studio.cs:419)
FMODUnity.RuntimeManager:Initialize () (at Assets/Plugins/FMOD/src/RuntimeManager.cs:381)
FMODUnity.RuntimeManager:get_Instance () (at Assets/Plugins/FMOD/src/RuntimeManager.cs:212)
FMODUnity.RuntimeManager:get_StudioSystem () (at Assets/Plugins/FMOD/src/RuntimeManager.cs:230)
BMSPlayer.SoundControllerFMOD:.ctor () (at Assets/Scripts/Core/Sound/SoundControllerFMOD.cs:37)
BMSPlayer.SoundControllerFMOD:get_Instance () (at Assets/Scripts/Core/Sound/SoundControllerFMOD.cs:29)
MusicListSoundCtrl:Awake () (at Assets/Scripts/MusicList/MusicListSoundCtrl.cs:19)
[FMOD] PlaybackSystem::init :
UnityEngine.Debug:Log (object)
FMODUnity.RuntimeUtils:DebugLog (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:562)
FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:112)
FMOD.Studio.System:initialize (int,FMOD.Studio.INITFLAGS,FMOD.INITFLAGS,intptr) (at Assets/Plugins/FMOD/src/fmod_studio.cs:419)
FMODUnity.RuntimeManager:Initialize () (at Assets/Plugins/FMOD/src/RuntimeManager.cs:381)
FMODUnity.RuntimeManager:get_Instance () (at Assets/Plugins/FMOD/src/RuntimeManager.cs:212)
FMODUnity.RuntimeManager:get_StudioSystem () (at Assets/Plugins/FMOD/src/RuntimeManager.cs:230)
BMSPlayer.SoundControllerFMOD:.ctor () (at Assets/Scripts/Core/Sound/SoundControllerFMOD.cs:37)
BMSPlayer.SoundControllerFMOD:get_Instance () (at Assets/Scripts/Core/Sound/SoundControllerFMOD.cs:29)
MusicListSoundCtrl:Awake () (at Assets/Scripts/MusicList/MusicListSoundCtrl.cs:19)
[FMOD] Thread::initThread : Init FMOD Studio sample load thread. Affinity: 0x4000000000000003, Priority: 0xFFFF7FFD, Stack Size: 98304, Semaphore: No, Sleep Time: 1, Looping: No.
UnityEngine.Debug:Log (object)
FMODUnity.RuntimeUtils:DebugLog (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:562)
FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:112)
FMOD.Studio.System:initialize (int,FMOD.Studio.INITFLAGS,FMOD.INITFLAGS,intptr) (at Assets/Plugins/FMOD/src/fmod_studio.cs:419)
FMODUnity.RuntimeManager:Initialize () (at Assets/Plugins/FMOD/src/RuntimeManager.cs:381)
FMODUnity.RuntimeManager:get_Instance () (at Assets/Plugins/FMOD/src/RuntimeManager.cs:212)
FMODUnity.RuntimeManager:get_StudioSystem () (at Assets/Plugins/FMOD/src/RuntimeManager.cs:230)
BMSPlayer.SoundControllerFMOD:.ctor () (at Assets/Scripts/Core/Sound/SoundControllerFMOD.cs:37)
BMSPlayer.SoundControllerFMOD:get_Instance () (at Assets/Scripts/Core/Sound/SoundControllerFMOD.cs:29)
MusicListSoundCtrl:Awake () (at Assets/Scripts/MusicList/MusicListSoundCtrl.cs:19)
[FMOD] PlaybackSystem::init : done
UnityEngine.Debug:Log (object)
FMODUnity.RuntimeUtils:DebugLog (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:562)
FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:112)
FMOD.Studio.System:initialize (int,FMOD.Studio.INITFLAGS,FMOD.INITFLAGS,intptr) (at Assets/Plugins/FMOD/src/fmod_studio.cs:419)
FMODUnity.RuntimeManager:Initialize () (at Assets/Plugins/FMOD/src/RuntimeManager.cs:381)
FMODUnity.RuntimeManager:get_Instance () (at Assets/Plugins/FMOD/src/RuntimeManager.cs:212)
FMODUnity.RuntimeManager:get_StudioSystem () (at Assets/Plugins/FMOD/src/RuntimeManager.cs:230)
BMSPlayer.SoundControllerFMOD:.ctor () (at Assets/Scripts/Core/Sound/SoundControllerFMOD.cs:37)
BMSPlayer.SoundControllerFMOD:get_Instance () (at Assets/Scripts/Core/Sound/SoundControllerFMOD.cs:29)
MusicListSoundCtrl:Awake () (at Assets/Scripts/MusicList/MusicListSoundCtrl.cs:19)
[FMOD] Thread::initThread : Init FMOD Studio bank load thread. Affinity: 0x4000000000000003, Priority: 0xFFFF7FFD, Stack Size: 98304, Semaphore: No, Sleep Time: 1, Looping: No.
UnityEngine.Debug:Log (object)
FMODUnity.RuntimeUtils:DebugLog (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:562)
FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:112)
FMOD.Studio.System:initialize (int,FMOD.Studio.INITFLAGS,FMOD.INITFLAGS,intptr) (at Assets/Plugins/FMOD/src/fmod_studio.cs:419)
FMODUnity.RuntimeManager:Initialize () (at Assets/Plugins/FMOD/src/RuntimeManager.cs:381)
FMODUnity.RuntimeManager:get_Instance () (at Assets/Plugins/FMOD/src/RuntimeManager.cs:212)
FMODUnity.RuntimeManager:get_StudioSystem () (at Assets/Plugins/FMOD/src/RuntimeManager.cs:230)
BMSPlayer.SoundControllerFMOD:.ctor () (at Assets/Scripts/Core/Sound/SoundControllerFMOD.cs:37)
BMSPlayer.SoundControllerFMOD:get_Instance () (at Assets/Scripts/Core/Sound/SoundControllerFMOD.cs:29)
MusicListSoundCtrl:Awake () (at Assets/Scripts/MusicList/MusicListSoundCtrl.cs:19)
[FMOD] Manager::init : done.
UnityEngine.Debug:Log (object)
FMODUnity.RuntimeUtils:DebugLog (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:562)
FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:112)
FMOD.Studio.System:initialize (int,FMOD.Studio.INITFLAGS,FMOD.INITFLAGS,intptr) (at Assets/Plugins/FMOD/src/fmod_studio.cs:419)
FMODUnity.RuntimeManager:Initialize () (at Assets/Plugins/FMOD/src/RuntimeManager.cs:381)
FMODUnity.RuntimeManager:get_Instance () (at Assets/Plugins/FMOD/src/RuntimeManager.cs:212)
FMODUnity.RuntimeManager:get_StudioSystem () (at Assets/Plugins/FMOD/src/RuntimeManager.cs:230)
BMSPlayer.SoundControllerFMOD:.ctor () (at Assets/Scripts/Core/Sound/SoundControllerFMOD.cs:37)
BMSPlayer.SoundControllerFMOD:get_Instance () (at Assets/Scripts/Core/Sound/SoundControllerFMOD.cs:29)
MusicListSoundCtrl:Awake () (at Assets/Scripts/MusicList/MusicListSoundCtrl.cs:19)
[FMOD] BankLoader::serializeBank : fileversion = 125, compatVersion = 119 (oldest = 44, newest = 146)
UnityEngine.Debug:Log (object)
FMODUnity.RuntimeUtils:DebugLog (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:562)
FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:112)
[FMOD] BankLoader::serializeBank : fileversion = 125, compatVersion = 119 (oldest = 44, newest = 146)
UnityEngine.Debug:Log (object)
FMODUnity.RuntimeUtils:DebugLog (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:562)
FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:112)
[FMOD] PlaybackSystem::acquireMasterBus : Setting master channel group format to 6
UnityEngine.Debug:Log (object)
FMODUnity.RuntimeUtils:DebugLog (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:562)
FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:112)
[FMOD] Thread::callback : FMOD mixer thread finished.
UnityEngine.Debug:Log (object)
FMODUnity.RuntimeUtils:DebugLog (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:562)
FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:112)
[FMOD] SystemI::setOutputInternal : Setting output to 'FMOD Core Audio Output'
UnityEngine.Debug:Log (object)
FMODUnity.RuntimeUtils:DebugLog (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:562)
FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:112)
FMOD.System:setOutput (FMOD.OUTPUTTYPE) (at Assets/Plugins/FMOD/src/fmod.cs:1047)
BMSPlayer.SoundControllerFMOD:.ctor () (at Assets/Scripts/Core/Sound/SoundControllerFMOD.cs:39)
BMSPlayer.SoundControllerFMOD:get_Instance () (at Assets/Scripts/Core/Sound/SoundControllerFMOD.cs:29)
MusicListSoundCtrl:Awake () (at Assets/Scripts/MusicList/MusicListSoundCtrl.cs:19)
[FMOD] OutputCoreAudio::init : Output running 2 channels at 48000Hz sample rate.
UnityEngine.Debug:Log (object)
FMODUnity.RuntimeUtils:DebugLog (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:562)
FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:112)
FMOD.System:setOutput (FMOD.OUTPUTTYPE) (at Assets/Plugins/FMOD/src/fmod.cs:1047)
BMSPlayer.SoundControllerFMOD:.ctor () (at Assets/Scripts/Core/Sound/SoundControllerFMOD.cs:39)
BMSPlayer.SoundControllerFMOD:get_Instance () (at Assets/Scripts/Core/Sound/SoundControllerFMOD.cs:29)
MusicListSoundCtrl:Awake () (at Assets/Scripts/MusicList/MusicListSoundCtrl.cs:19)
[FMOD] OutputCoreAudio::init : Maximum hardware read size: 1024 samples, Software buffer size: 512 samples, Number of software buffers: 4.
UnityEngine.Debug:Log (object)
FMODUnity.RuntimeUtils:DebugLog (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:562)
FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:112)
FMOD.System:setOutput (FMOD.OUTPUTTYPE) (at Assets/Plugins/FMOD/src/fmod.cs:1047)
BMSPlayer.SoundControllerFMOD:.ctor () (at Assets/Scripts/Core/Sound/SoundControllerFMOD.cs:39)
BMSPlayer.SoundControllerFMOD:get_Instance () (at Assets/Scripts/Core/Sound/SoundControllerFMOD.cs:29)
MusicListSoundCtrl:Awake () (at Assets/Scripts/MusicList/MusicListSoundCtrl.cs:19)
[FMOD] Thread::initThread : Init FMOD mixer thread. Affinity: 0x4000000000000001, Priority: 0xFFFF7FFA, Stack Size: 81920, Semaphore: Yes, Sleep Time: 0, Looping: Yes.
UnityEngine.Debug:Log (object)
FMODUnity.RuntimeUtils:DebugLog (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:562)
FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:112)
FMOD.System:setOutput (FMOD.OUTPUTTYPE) (at Assets/Plugins/FMOD/src/fmod.cs:1047)
BMSPlayer.SoundControllerFMOD:.ctor () (at Assets/Scripts/Core/Sound/SoundControllerFMOD.cs:39)
BMSPlayer.SoundControllerFMOD:get_Instance () (at Assets/Scripts/Core/Sound/SoundControllerFMOD.cs:29)
MusicListSoundCtrl:Awake () (at Assets/Scripts/MusicList/MusicListSoundCtrl.cs:19)
[FMOD] System::init(2048, 0, 0x0) returned ERR_INITIALIZED for SYSTEM (0x1386F0008).
UnityEngine.Debug:LogError (object)
FMODUnity.RuntimeUtils:DebugLogError (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:594)
FMODUnity.RuntimeManager:ERROR_CALLBACK (intptr,FMOD.SYSTEM_CALLBACK_TYPE,intptr,intptr,intptr) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:142)
FMOD.System:init (int,FMOD.INITFLAGS,intptr) (at Assets/Plugins/FMOD/src/fmod.cs:1205)
BMSPlayer.SoundControllerFMOD:.ctor () (at Assets/Scripts/Core/Sound/SoundControllerFMOD.cs:40)
BMSPlayer.SoundControllerFMOD:get_Instance () (at Assets/Scripts/Core/Sound/SoundControllerFMOD.cs:29)
MusicListSoundCtrl:Awake () (at Assets/Scripts/MusicList/MusicListSoundCtrl.cs:19)
DEVICE NAME: MacBook Pro 스피커
UnityEngine.Debug:Log (object)
BMSPlayer.SoundControllerFMOD:.ctor () (at Assets/Scripts/Core/Sound/SoundControllerFMOD.cs:49)
BMSPlayer.SoundControllerFMOD:get_Instance () (at Assets/Scripts/Core/Sound/SoundControllerFMOD.cs:29)
MusicListSoundCtrl:Awake () (at Assets/Scripts/MusicList/MusicListSoundCtrl.cs:19)
[FMOD] SystemI::createSoundInternal : Create name='scratch', mode=0x00000400
UnityEngine.Debug:Log (object)
FMODUnity.RuntimeUtils:DebugLog (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:562)
FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:112)
FMOD.System:createSound (string,FMOD.MODE,FMOD.CREATESOUNDEXINFO&,FMOD.Sound&) (at Assets/Plugins/FMOD/src/fmod.cs:1314)
BMSPlayer.SoundControllerFMOD:ConvertAudioClipToFmod (UnityEngine.AudioClip) (at Assets/Scripts/Core/Sound/SoundControllerFMOD.cs:265)
BMSPlayer.SoundControllerFMOD:PreloadSound (string,UnityEngine.AudioClip) (at Assets/Scripts/Core/Sound/SoundControllerFMOD.cs:92)
MusicListSoundCtrl:Awake () (at Assets/Scripts/MusicList/MusicListSoundCtrl.cs:20)
[FMOD] SystemI::createSoundInternal : exinfo->cbsize = 224
UnityEngine.Debug:Log (object)
FMODUnity.RuntimeUtils:DebugLog (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:562)
FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:112)
FMOD.System:createSound (string,FMOD.MODE,FMOD.CREATESOUNDEXINFO&,FMOD.Sound&) (at Assets/Plugins/FMOD/src/fmod.cs:1314)
BMSPlayer.SoundControllerFMOD:ConvertAudioClipToFmod (UnityEngine.AudioClip) (at Assets/Scripts/Core/Sound/SoundControllerFMOD.cs:265)
BMSPlayer.SoundControllerFMOD:PreloadSound (string,UnityEngine.AudioClip) (at Assets/Scripts/Core/Sound/SoundControllerFMOD.cs:92)
MusicListSoundCtrl:Awake () (at Assets/Scripts/MusicList/MusicListSoundCtrl.cs:20)
[FMOD] SystemI::createSoundInternal : exinfo->length = 27648
UnityEngine.Debug:Log (object)
FMODUnity.RuntimeUtils:DebugLog (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:562)
FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:112)
FMOD.System:createSound (string,FMOD.MODE,FMOD.CREATESOUNDEXINFO&,FMOD.Sound&) (at Assets/Plugins/FMOD/src/fmod.cs:1314)
BMSPlayer.SoundControllerFMOD:ConvertAudioClipToFmod (UnityEngine.AudioClip) (at Assets/Scripts/Core/Sound/SoundControllerFMOD.cs:265)
BMSPlayer.SoundControllerFMOD:PreloadSound (string,UnityEngine.AudioClip) (at Assets/Scripts/Core/Sound/SoundControllerFMOD.cs:92)
MusicListSoundCtrl:Awake () (at Assets/Scripts/MusicList/MusicListSoundCtrl.cs:20)
[FMOD] SystemI::createSoundInternal : exinfo->numchannels = 2
UnityEngine.Debug:Log (object)
FMODUnity.RuntimeUtils:DebugLog (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:562)
FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:112)
FMOD.System:createSound (string,FMOD.MODE,FMOD.CREATESOUNDEXINFO&,FMOD.Sound&) (at Assets/Plugins/FMOD/src/fmod.cs:1314)
BMSPlayer.SoundControllerFMOD:ConvertAudioClipToFmod (UnityEngine.AudioClip) (at Assets/Scripts/Core/Sound/SoundControllerFMOD.cs:265)
BMSPlayer.SoundControllerFMOD:PreloadSound (string,UnityEngine.AudioClip) (at Assets/Scripts/Core/Sound/SoundControllerFMOD.cs:92)
MusicListSoundCtrl:Awake () (at Assets/Scripts/MusicList/MusicListSoundCtrl.cs:20)
[FMOD] SystemI::createSoundInternal : exinfo->defaultfrequency = 24000
UnityEngine.Debug:Log (object)
FMODUnity.RuntimeUtils:DebugLog (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:562)
FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:112)
FMOD.System:createSound (string,FMOD.MODE,FMOD.CREATESOUNDEXINFO&,FMOD.Sound&) (at Assets/Plugins/FMOD/src/fmod.cs:1314)
BMSPlayer.SoundControllerFMOD:ConvertAudioClipToFmod (UnityEngine.AudioClip) (at Assets/Scripts/Core/Sound/SoundControllerFMOD.cs:265)
BMSPlayer.SoundControllerFMOD:PreloadSound (string,UnityEngine.AudioClip) (at Assets/Scripts/Core/Sound/SoundControllerFMOD.cs:92)
MusicListSoundCtrl:Awake () (at Assets/Scripts/MusicList/MusicListSoundCtrl.cs:20)
[FMOD] SystemI::createSoundInternal : exinfo->format = 5
UnityEngine.Debug:Log (object)
FMODUnity.RuntimeUtils:DebugLog (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:562)
FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:112)
FMOD.System:createSound (string,FMOD.MODE,FMOD.CREATESOUNDEXINFO&,FMOD.Sound&) (at Assets/Plugins/FMOD/src/fmod.cs:1314)
BMSPlayer.SoundControllerFMOD:ConvertAudioClipToFmod (UnityEngine.AudioClip) (at Assets/Scripts/Core/Sound/SoundControllerFMOD.cs:265)
BMSPlayer.SoundControllerFMOD:PreloadSound (string,UnityEngine.AudioClip) (at Assets/Scripts/Core/Sound/SoundControllerFMOD.cs:92)
MusicListSoundCtrl:Awake () (at Assets/Scripts/MusicList/MusicListSoundCtrl.cs:20)
[FMOD] SystemI::createSoundInternal : Sample 0/0: name='(null)', format=5, channels=2, frequency=24000, lengthbytes=0, lengthpcm=3456, pcmblocksize=0, loopstart=0, loopend=0, mode=0x00000000, channelmask=0x00000000, channelorder=0, peakvolume=0.000000.
UnityEngine.Debug:Log (object)
FMODUnity.RuntimeUtils:DebugLog (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:562)
FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:112)
FMOD.System:createSound (string,FMOD.MODE,FMOD.CREATESOUNDEXINFO&,FMOD.Sound&) (at Assets/Plugins/FMOD/src/fmod.cs:1314)
BMSPlayer.SoundControllerFMOD:ConvertAudioClipToFmod (UnityEngine.AudioClip) (at Assets/Scripts/Core/Sound/SoundControllerFMOD.cs:265)
BMSPlayer.SoundControllerFMOD:PreloadSound (string,UnityEngine.AudioClip) (at Assets/Scripts/Core/Sound/SoundControllerFMOD.cs:92)
MusicListSoundCtrl:Awake () (at Assets/Scripts/MusicList/MusicListSoundCtrl.cs:20)
[FMOD] SystemI::createSoundInternal : Create name='selecteffect', mode=0x00000400
UnityEngine.Debug:Log (object)
FMODUnity.RuntimeUtils:DebugLog (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:562)
FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:112)
FMOD.System:createSound (string,FMOD.MODE,FMOD.CREATESOUNDEXINFO&,FMOD.Sound&) (at Assets/Plugins/FMOD/src/fmod.cs:1314)
BMSPlayer.SoundControllerFMOD:ConvertAudioClipToFmod (UnityEngine.AudioClip) (at Assets/Scripts/Core/Sound/SoundControllerFMOD.cs:265)
BMSPlayer.SoundControllerFMOD:PreloadSound (string,UnityEngine.AudioClip) (at Assets/Scripts/Core/Sound/SoundControllerFMOD.cs:92)
MusicListSoundCtrl:Awake () (at Assets/Scripts/MusicList/MusicListSoundCtrl.cs:21)
[FMOD] SystemI::createSoundInternal : exinfo->cbsize = 224
UnityEngine.Debug:Log (object)
FMODUnity.RuntimeUtils:DebugLog (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:562)
FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:112)
FMOD.System:createSound (string,FMOD.MODE,FMOD.CREATESOUNDEXINFO&,FMOD.Sound&) (at Assets/Plugins/FMOD/src/fmod.cs:1314)
BMSPlayer.SoundControllerFMOD:ConvertAudioClipToFmod (UnityEngine.AudioClip) (at Assets/Scripts/Core/Sound/SoundControllerFMOD.cs:265)
BMSPlayer.SoundControllerFMOD:PreloadSound (string,UnityEngine.AudioClip) (at Assets/Scripts/Core/Sound/SoundControllerFMOD.cs:92)
MusicListSoundCtrl:Awake () (at Assets/Scripts/MusicList/MusicListSoundCtrl.cs:21)
[FMOD] SystemI::createSoundInternal : exinfo->length = 188928
UnityEngine.Debug:Log (object)
FMODUnity.RuntimeUtils:DebugLog (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:562)
FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:112)
FMOD.System:createSound (string,FMOD.MODE,FMOD.CREATESOUNDEXINFO&,FMOD.Sound&) (at Assets/Plugins/FMOD/src/fmod.cs:1314)
BMSPlayer.SoundControllerFMOD:ConvertAudioClipToFmod (UnityEngine.AudioClip) (at Assets/Scripts/Core/Sound/SoundControllerFMOD.cs:265)
BMSPlayer.SoundControllerFMOD:PreloadSound (string,UnityEngine.AudioClip) (at Assets/Scripts/Core/Sound/SoundControllerFMOD.cs:92)
MusicListSoundCtrl:Awake () (at Assets/Scripts/MusicList/MusicListSoundCtrl.cs:21)
[FMOD] SystemI::createSoundInternal : exinfo->numchannels = 2
UnityEngine.Debug:Log (object)
FMODUnity.RuntimeUtils:DebugLog (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:562)
FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:112)
FMOD.System:createSound (string,FMOD.MODE,FMOD.CREATESOUNDEXINFO&,FMOD.Sound&) (at Assets/Plugins/FMOD/src/fmod.cs:1314)
BMSPlayer.SoundControllerFMOD:ConvertAudioClipToFmod (UnityEngine.AudioClip) (at Assets/Scripts/Core/Sound/SoundControllerFMOD.cs:265)
BMSPlayer.SoundControllerFMOD:PreloadSound (string,UnityEngine.AudioClip) (at Assets/Scripts/Core/Sound/SoundControllerFMOD.cs:92)
MusicListSoundCtrl:Awake () (at Assets/Scripts/MusicList/MusicListSoundCtrl.cs:21)
[FMOD] SystemI::createSoundInternal : exinfo->defaultfrequency = 24000
UnityEngine.Debug:Log (object)
FMODUnity.RuntimeUtils:DebugLog (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:562)
FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:112)
FMOD.System:createSound (string,FMOD.MODE,FMOD.CREATESOUNDEXINFO&,FMOD.Sound&) (at Assets/Plugins/FMOD/src/fmod.cs:1314)
BMSPlayer.SoundControllerFMOD:ConvertAudioClipToFmod (UnityEngine.AudioClip) (at Assets/Scripts/Core/Sound/SoundControllerFMOD.cs:265)
BMSPlayer.SoundControllerFMOD:PreloadSound (string,UnityEngine.AudioClip) (at Assets/Scripts/Core/Sound/SoundControllerFMOD.cs:92)
MusicListSoundCtrl:Awake () (at Assets/Scripts/MusicList/MusicListSoundCtrl.cs:21)
[FMOD] SystemI::createSoundInternal : exinfo->format = 5
UnityEngine.Debug:Log (object)
FMODUnity.RuntimeUtils:DebugLog (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:562)
FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:112)
FMOD.System:createSound (string,FMOD.MODE,FMOD.CREATESOUNDEXINFO&,FMOD.Sound&) (at Assets/Plugins/FMOD/src/fmod.cs:1314)
BMSPlayer.SoundControllerFMOD:ConvertAudioClipToFmod (UnityEngine.AudioClip) (at Assets/Scripts/Core/Sound/SoundControllerFMOD.cs:265)
BMSPlayer.SoundControllerFMOD:PreloadSound (string,UnityEngine.AudioClip) (at Assets/Scripts/Core/Sound/SoundControllerFMOD.cs:92)
MusicListSoundCtrl:Awake () (at Assets/Scripts/MusicList/MusicListSoundCtrl.cs:21)
[FMOD] SystemI::createSoundInternal : Sample 0/0: name='(null)', format=5, channels=2, frequency=24000, lengthbytes=0, lengthpcm=23616, pcmblocksize=0, loopstart=0, loopend=0, mode=0x00000000, channelmask=0x00000000, channelorder=0, peakvolume=0.000000.
UnityEngine.Debug:Log (object)
FMODUnity.RuntimeUtils:DebugLog (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:562)
FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:112)
FMOD.System:createSound (string,FMOD.MODE,FMOD.CREATESOUNDEXINFO&,FMOD.Sound&) (at Assets/Plugins/FMOD/src/fmod.cs:1314)
BMSPlayer.SoundControllerFMOD:ConvertAudioClipToFmod (UnityEngine.AudioClip) (at Assets/Scripts/Core/Sound/SoundControllerFMOD.cs:265)
BMSPlayer.SoundControllerFMOD:PreloadSound (string,UnityEngine.AudioClip) (at Assets/Scripts/Core/Sound/SoundControllerFMOD.cs:92)
MusicListSoundCtrl:Awake () (at Assets/Scripts/MusicList/MusicListSoundCtrl.cs:21)
[FMOD] SystemI::createSoundInternal : Create name='testloop', mode=0x00000400
UnityEngine.Debug:Log (object)
FMODUnity.RuntimeUtils:DebugLog (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:562)
FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:112)
FMOD.System:createSound (string,FMOD.MODE,FMOD.CREATESOUNDEXINFO&,FMOD.Sound&) (at Assets/Plugins/FMOD/src/fmod.cs:1314)
BMSPlayer.SoundControllerFMOD:ConvertAudioClipToFmod (UnityEngine.AudioClip) (at Assets/Scripts/Core/Sound/SoundControllerFMOD.cs:265)
BMSPlayer.SoundControllerFMOD:PreloadSound (string,UnityEngine.AudioClip) (at Assets/Scripts/Core/Sound/SoundControllerFMOD.cs:92)
MusicListSoundCtrl:Awake () (at Assets/Scripts/MusicList/MusicListSoundCtrl.cs:22)
[FMOD] SystemI::createSoundInternal : exinfo->cbsize = 224
UnityEngine.Debug:Log (object)
FMODUnity.RuntimeUtils:DebugLog (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:562)
FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:112)
FMOD.System:createSound (string,FMOD.MODE,FMOD.CREATESOUNDEXINFO&,FMOD.Sound&) (at Assets/Plugins/FMOD/src/fmod.cs:1314)
BMSPlayer.SoundControllerFMOD:ConvertAudioClipToFmod (UnityEngine.AudioClip) (at Assets/Scripts/Core/Sound/SoundControllerFMOD.cs:265)
BMSPlayer.SoundControllerFMOD:PreloadSound (string,UnityEngine.AudioClip) (at Assets/Scripts/Core/Sound/SoundControllerFMOD.cs:92)
MusicListSoundCtrl:Awake () (at Assets/Scripts/MusicList/MusicListSoundCtrl.cs:22)
[FMOD] SystemI::createSoundInternal : exinfo->length = 3082752
UnityEngine.Debug:Log (object)
FMODUnity.RuntimeUtils:DebugLog (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:562)
FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:112)
FMOD.System:createSound (string,FMOD.MODE,FMOD.CREATESOUNDEXINFO&,FMOD.Sound&) (at Assets/Plugins/FMOD/src/fmod.cs:1314)
BMSPlayer.SoundControllerFMOD:ConvertAudioClipToFmod (UnityEngine.AudioClip) (at Assets/Scripts/Core/Sound/SoundControllerFMOD.cs:265)
BMSPlayer.SoundControllerFMOD:PreloadSound (string,UnityEngine.AudioClip) (at Assets/Scripts/Core/Sound/SoundControllerFMOD.cs:92)
MusicListSoundCtrl:Awake () (at Assets/Scripts/MusicList/MusicListSoundCtrl.cs:22)
[FMOD] SystemI::createSoundInternal : exinfo->numchannels = 2
UnityEngine.Debug:Log (object)
FMODUnity.RuntimeUtils:DebugLog (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:562)
FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:112)
FMOD.System:createSound (string,FMOD.MODE,FMOD.CREATESOUNDEXINFO&,FMOD.Sound&) (at Assets/Plugins/FMOD/src/fmod.cs:1314)
BMSPlayer.SoundControllerFMOD:ConvertAudioClipToFmod (UnityEngine.AudioClip) (at Assets/Scripts/Core/Sound/SoundControllerFMOD.cs:265)
BMSPlayer.SoundControllerFMOD:PreloadSound (string,UnityEngine.AudioClip) (at Assets/Scripts/Core/Sound/SoundControllerFMOD.cs:92)
MusicListSoundCtrl:Awake () (at Assets/Scripts/MusicList/MusicListSoundCtrl.cs:22)
[FMOD] SystemI::createSoundInternal : exinfo->defaultfrequency = 24000
UnityEngine.Debug:Log (object)
FMODUnity.RuntimeUtils:DebugLog (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:562)
FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:112)
FMOD.System:createSound (string,FMOD.MODE,FMOD.CREATESOUNDEXINFO&,FMOD.Sound&) (at Assets/Plugins/FMOD/src/fmod.cs:1314)
BMSPlayer.SoundControllerFMOD:ConvertAudioClipToFmod (UnityEngine.AudioClip) (at Assets/Scripts/Core/Sound/SoundControllerFMOD.cs:265)
BMSPlayer.SoundControllerFMOD:PreloadSound (string,UnityEngine.AudioClip) (at Assets/Scripts/Core/Sound/SoundControllerFMOD.cs:92)
MusicListSoundCtrl:Awake () (at Assets/Scripts/MusicList/MusicListSoundCtrl.cs:22)
[FMOD] SystemI::createSoundInternal : exinfo->format = 5
UnityEngine.Debug:Log (object)
FMODUnity.RuntimeUtils:DebugLog (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:562)
FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:112)
FMOD.System:createSound (string,FMOD.MODE,FMOD.CREATESOUNDEXINFO&,FMOD.Sound&) (at Assets/Plugins/FMOD/src/fmod.cs:1314)
BMSPlayer.SoundControllerFMOD:ConvertAudioClipToFmod (UnityEngine.AudioClip) (at Assets/Scripts/Core/Sound/SoundControllerFMOD.cs:265)
BMSPlayer.SoundControllerFMOD:PreloadSound (string,UnityEngine.AudioClip) (at Assets/Scripts/Core/Sound/SoundControllerFMOD.cs:92)
MusicListSoundCtrl:Awake () (at Assets/Scripts/MusicList/MusicListSoundCtrl.cs:22)
[FMOD] SystemI::createSoundInternal : Sample 0/0: name='(null)', format=5, channels=2, frequency=24000, lengthbytes=0, lengthpcm=385344, pcmblocksize=0, loopstart=0, loopend=0, mode=0x00000000, channelmask=0x00000000, channelorder=0, peakvolume=0.000000.
UnityEngine.Debug:Log (object)
FMODUnity.RuntimeUtils:DebugLog (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:562)
FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:112)
FMOD.System:createSound (string,FMOD.MODE,FMOD.CREATESOUNDEXINFO&,FMOD.Sound&) (at Assets/Plugins/FMOD/src/fmod.cs:1314)
BMSPlayer.SoundControllerFMOD:ConvertAudioClipToFmod (UnityEngine.AudioClip) (at Assets/Scripts/Core/Sound/SoundControllerFMOD.cs:265)
BMSPlayer.SoundControllerFMOD:PreloadSound (string,UnityEngine.AudioClip) (at Assets/Scripts/Core/Sound/SoundControllerFMOD.cs:92)
MusicListSoundCtrl:Awake () (at Assets/Scripts/MusicList/MusicListSoundCtrl.cs:22)
[FMOD] SystemI::createSoundInternal : Create name='clap', mode=0x00000400
UnityEngine.Debug:Log (object)
FMODUnity.RuntimeUtils:DebugLog (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:562)
FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:112)
FMOD.System:createSound (string,FMOD.MODE,FMOD.CREATESOUNDEXINFO&,FMOD.Sound&) (at Assets/Plugins/FMOD/src/fmod.cs:1314)
BMSPlayer.SoundControllerFMOD:ConvertAudioClipToFmod (UnityEngine.AudioClip) (at Assets/Scripts/Core/Sound/SoundControllerFMOD.cs:265)
BMSPlayer.SoundControllerFMOD:PreloadSound (string,UnityEngine.AudioClip) (at Assets/Scripts/Core/Sound/SoundControllerFMOD.cs:92)
MusicListSoundCtrl:Awake () (at Assets/Scripts/MusicList/MusicListSoundCtrl.cs:23)
[FMOD] SystemI::createSoundInternal : exinfo->cbsize = 224
UnityEngine.Debug:Log (object)
FMODUnity.RuntimeUtils:DebugLog (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:562)
FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:112)
FMOD.System:createSound (string,FMOD.MODE,FMOD.CREATESOUNDEXINFO&,FMOD.Sound&) (at Assets/Plugins/FMOD/src/fmod.cs:1314)
BMSPlayer.SoundControllerFMOD:ConvertAudioClipToFmod (UnityEngine.AudioClip) (at Assets/Scripts/Core/Sound/SoundControllerFMOD.cs:265)
BMSPlayer.SoundControllerFMOD:PreloadSound (string,UnityEngine.AudioClip) (at Assets/Scripts/Core/Sound/SoundControllerFMOD.cs:92)
MusicListSoundCtrl:Awake () (at Assets/Scripts/MusicList/MusicListSoundCtrl.cs:23)
[FMOD] SystemI::createSoundInternal : exinfo->length = 108416
UnityEngine.Debug:Log (object)
FMODUnity.RuntimeUtils:DebugLog (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:562)
FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:112)
FMOD.System:createSound (string,FMOD.MODE,FMOD.CREATESOUNDEXINFO&,FMOD.Sound&) (at Assets/Plugins/FMOD/src/fmod.cs:1314)
BMSPlayer.SoundControllerFMOD:ConvertAudioClipToFmod (UnityEngine.AudioClip) (at Assets/Scripts/Core/Sound/SoundControllerFMOD.cs:265)
BMSPlayer.SoundControllerFMOD:PreloadSound (string,UnityEngine.AudioClip) (at Assets/Scripts/Core/Sound/SoundControllerFMOD.cs:92)
MusicListSoundCtrl:Awake () (at Assets/Scripts/MusicList/MusicListSoundCtrl.cs:23)
[FMOD] SystemI::createSoundInternal : exinfo->numchannels = 2
UnityEngine.Debug:Log (object)
FMODUnity.RuntimeUtils:DebugLog (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:562)
FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:112)
FMOD.System:createSound (string,FMOD.MODE,FMOD.CREATESOUNDEXINFO&,FMOD.Sound&) (at Assets/Plugins/FMOD/src/fmod.cs:1314)
BMSPlayer.SoundControllerFMOD:ConvertAudioClipToFmod (UnityEngine.AudioClip) (at Assets/Scripts/Core/Sound/SoundControllerFMOD.cs:265)
BMSPlayer.SoundControllerFMOD:PreloadSound (string,UnityEngine.AudioClip) (at Assets/Scripts/Core/Sound/SoundControllerFMOD.cs:92)
MusicListSoundCtrl:Awake () (at Assets/Scripts/MusicList/MusicListSoundCtrl.cs:23)
[FMOD] SystemI::createSoundInternal : exinfo->defaultfrequency = 44100
UnityEngine.Debug:Log (object)
FMODUnity.RuntimeUtils:DebugLog (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:562)
FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:112)
FMOD.System:createSound (string,FMOD.MODE,FMOD.CREATESOUNDEXINFO&,FMOD.Sound&) (at Assets/Plugins/FMOD/src/fmod.cs:1314)
BMSPlayer.SoundControllerFMOD:ConvertAudioClipToFmod (UnityEngine.AudioClip) (at Assets/Scripts/Core/Sound/SoundControllerFMOD.cs:265)
BMSPlayer.SoundControllerFMOD:PreloadSound (string,UnityEngine.AudioClip) (at Assets/Scripts/Core/Sound/SoundControllerFMOD.cs:92)
MusicListSoundCtrl:Awake () (at Assets/Scripts/MusicList/MusicListSoundCtrl.cs:23)
[FMOD] SystemI::createSoundInternal : exinfo->format = 5
UnityEngine.Debug:Log (object)
FMODUnity.RuntimeUtils:DebugLog (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:562)
FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:112)
FMOD.System:createSound (string,FMOD.MODE,FMOD.CREATESOUNDEXINFO&,FMOD.Sound&) (at Assets/Plugins/FMOD/src/fmod.cs:1314)
BMSPlayer.SoundControllerFMOD:ConvertAudioClipToFmod (UnityEngine.AudioClip) (at Assets/Scripts/Core/Sound/SoundControllerFMOD.cs:265)
BMSPlayer.SoundControllerFMOD:PreloadSound (string,UnityEngine.AudioClip) (at Assets/Scripts/Core/Sound/SoundControllerFMOD.cs:92)
MusicListSoundCtrl:Awake () (at Assets/Scripts/MusicList/MusicListSoundCtrl.cs:23)
[FMOD] SystemI::createSoundInternal : Sample 0/0: name='(null)', format=5, channels=2, frequency=44100, lengthbytes=0, lengthpcm=13552, pcmblocksize=0, loopstart=0, loopend=0, mode=0x00000000, channelmask=0x00000000, channelorder=0, peakvolume=0.000000.
UnityEngine.Debug:Log (object)
FMODUnity.RuntimeUtils:DebugLog (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:562)
FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:112)
FMOD.System:createSound (string,FMOD.MODE,FMOD.CREATESOUNDEXINFO&,FMOD.Sound&) (at Assets/Plugins/FMOD/src/fmod.cs:1314)
BMSPlayer.SoundControllerFMOD:ConvertAudioClipToFmod (UnityEngine.AudioClip) (at Assets/Scripts/Core/Sound/SoundControllerFMOD.cs:265)
BMSPlayer.SoundControllerFMOD:PreloadSound (string,UnityEngine.AudioClip) (at Assets/Scripts/Core/Sound/SoundControllerFMOD.cs:92)
MusicListSoundCtrl:Awake () (at Assets/Scripts/MusicList/MusicListSoundCtrl.cs:23)